Okay my question is based on mainly a fantasy setting. MMO styles of games are always set in the lands of middle earth with elves and all that jazz Warcraft/War/Runes of Magic all have large player bases. So does Diablo 2 and baldur's gate. Warcraft adn everyone has thousands of players per level where Diablo 2 and BG all have a small number of players per game.
In my opinion MO's ar better than MMO's for story - it is more immersive and it is not "pick up 20 of this item" but for PVP MMO's are better - more people more challenge more range of things to do.
I am very sick of grindfest quests and that is why I prefer MO's for fantasy games.
EDIT:
MO = Multiplayer online i.e. a team consisting of only a few Playable characters
MMO = Massively Multiplayer online = hundreds/thousands of people together.
Diablo 2 was not a massive multiplayer because its technology did not support a large number of PC's (playable characters) in the game world. Wow and the others are completely populated by players whereas diablo 2 only had a maximum of 8 per game.
A multiplayer and a massive multiplayer are different because of the number of players.
In my opinion MO's ar better than MMO's for story - it is more immersive and it is not "pick up 20 of this item" but for PVP MMO's are better - more people more challenge more range of things to do.
I am very sick of grindfest quests and that is why I prefer MO's for fantasy games.
EDIT:
MO = Multiplayer online i.e. a team consisting of only a few Playable characters
MMO = Massively Multiplayer online = hundreds/thousands of people together.
Diablo 2 was not a massive multiplayer because its technology did not support a large number of PC's (playable characters) in the game world. Wow and the others are completely populated by players whereas diablo 2 only had a maximum of 8 per game.
A multiplayer and a massive multiplayer are different because of the number of players.