I think logically the biggest disappointment would have to be Duke Nukem. I mean there was no way it was going to stand up to 14 years of anticipation, but it didn't have to be THAT bad.
As much as it hurts me to say this, Assassin's Creed: Revelations. A lot of it was a copy paste from Brotherhood and I didn't really enjoy Brotherhood. Even though the story was an improvement from Brotherhood there was still too much faffing about and not enough assassinations. Having said that I still enjoyed it and am looking forward to the next one.
I'm going to be controversial and say Portal 2. It was by no means a bad game but we were promised a 10 hour epic with a substantial co-op. Instead the single player had some laughably easy achievements and got completed in ~4 hours. Also the co-op is boring to play with someone who has already completed it. I sold it within a week of its release.
As for 2011 overall, I found it worse than average.
Of the 2011 games I've played, none of them were especially good. LA Noire was fun, but not great. Deus Ex Human Revolution was entertaining, but again, not really great, and a pale shadow of its namesake. Skyrim was... well, hard to judge, but I'd put it somewhere between "mediocre" and "above average". If any really good games came out in 2011, I missed them.
As for the most disappointing game, definitely Dragon Age II. Bioware making something of such poor quality caught me completely off guard, because they were the last company from which I had any expectation of high quality.
At first I was puzzled, then I was outraged, and now I understand it perfectly.
AAA Gaming is Hollywood, plain and simple. They are terrified of releasing anything that isn't an established franchise, but are only too happy to pour millions into re-releasing what is (objectively) a near-identical copy of a previous title.
(I concede that on rare occasion, we get a production that is both competent AND interesting with the polish of a AAA budget. If Modern Warfare is Michael Bay's Transformers Movies, then Deus Ex: Human Revolution is this year's Inception)
The multiplayer must be what keeps this mediocre shooter series afloat. It's stagnant and boring to play, the single-player story is bland, predictable recycled shit, and it lacks any memorable visual style beyond the realm of sand steel and concrete (to the point where I could not tell my squad apart from the Russian Army).
This isn't the most disappointing game because it has the most wasted potential, but because it has the LEAST potential and it still outsells EVERYTHING ELSE by such a large margin.
Truly, I actually applauded several 'failures' this year for *trying* to break the mold either in styling or gameplay. (Brink, Bulletstorm, even Duke Nukem Forever's random bits of humor). But the fact remains that the Call of Duty franchise is a monolith, cementing that AAA gaming is dead to me.
(I imagine Skyrim would have also been in this category, but I haven't played it, and I refuse to give unfair criticism for a game I haven't played, no matter how tempting.
Yeah, it's apparently "cool" to slam popular games just for the sake of pissing people off. But I really don't give a fuck about that. I'm not Yahtzee, who makes a living by systematically and deliberately pissing off fanboys for our catharsis. Rather, I genuinely worry about how these mega-popular games are becoming increasingly derivative of themselves.)
...Yeah, I admit, I had a little bit of hope when I saw Duke doing goofy things on the tactical Whiteboard during the previews. But then I remembered that DNF was following in the footsteps of Daikatana, and all my expectations went directly to nil.
Then again, if you haven't seen the disastrous results of rebooting your game development over and over again, you wouldn't have known. Daikatana too, changed game engines multiple times in the course of its development before settling on a heavily modified Quake 2 engine. And consequently, was delayed a ridiculous number of times.
Both developers wanted their game to be these titanic rockstars of their respective genres but they couldn't fit it all into a sensible production cycle, and gaming left them behind.
They set their sights well beyond their capabilities, and crashed.
I had never played a Yakuza game, but everything I heard about it made it seem like a game I would enjoy more than anything and... I ended up taking it back after 2 hours of gameplay.
Shit was just fucking boring.
Everything else though, I didn't really mind.
Skyrim was a little bit of a disappointment, not because of the glitches or the lacking narrative but merely because it was far less addictive than I wanted it to be.
I wanted to stay up for hours playing that, not being able to put it down.
When I got it, I played for about an hour, then went to something else.
It just doesn't have that addictive quality I expected.
Biggest disappointment? Probably The Binding of Isaac. Just mehhh all round. Dead Island was pathetic but I didn't spend my monies on it and hadn't much in terms of anticipation. I guess I'd put minecraft if it had succeeded - the everything about the game and fanbase annoy me.
I can deal with poor graphics, but if it couples them with system requirements my laptop can barely handle it throws it down the drain
Combat sucks, uninteresting barely any lack of feedback and unvaried encounters bored me
Lack of direction makes entire game seem pointless, have no interest in building things for other people to look at.
Obnoxious designer (Builds one game and considers himself among the top echelons of designers)
unintuitive by design is still unintuitive, having to open a wiki just to work out how it works is unacceptable
ridiculous release cycle ruined any interest I had in final release
Starting cycle ALWAYS repetitive, not particularly fun.
(needed to get that out of my system)
In terms of good games, there were tons, I actually really enjoyed DA2 - the focused characters worked well, and the lack of new areas was made up for by the vastly increased combat and less time wading through menus (I played it on pc, but I guess I'm one of the few that appreciates the consolisation of games. Portal 2 was incredible, and Skyrim blew me away (for the 17 hours I played (with only 12 hours of saves due to crashes) it before it made my pc overheat (still needs repairing))
But I was expecting to like all of these games, whereas the Indie sector had several big surprise hits that I really enjoyed:
Terraria - I put more hours than I care to admit into playing it single player, haven't even touched the multiplayer, or checked back since the last patch, which changed loads up all over again (£1.49 on steam summer sale)
E.Y.E Divine Cybermancy - ok, I've not put much time into this, I don't fully understand it, it seems to be full of bugs, story makes little sense, and the controls aren't obvious but damn it this game definitely has something special to it. (£1.24 steam christmas sale)
Dungeons of Dredmor - As someone who hates turn based combat I was really surprised to enjoy this as much as I have. Few games can have a scenario as harrowing as clearing out a monster zoo (it usually limits itself to throwing 1-3 monsters at you, then decides to ram you against 30) huge replayability that isn't repetitive, large choice of skills and a sense of humour really made this game work for me (£0.99 on steam winter sale)
Bastion - Simply incredible. I said in another post it takes a lot for me to finish a game and immediately want to replay it, but this game game managed it. Full of character, incredible story-tied narrative, best voice acting in a game (every word spoken is brilliant, that's how I'm judging it) Unbelievable soundtrack - Best music in a game ever. Bought it to get the steam achievement, started it, and 6 hours later I had finished the game (I rushed, but the story mode+ gives a chance to fully explore all the options of weapons, spirits, idols, vigils, special moves, dreams and narrator snippets.) Amazing game, cannot recommend it enough. Would even recommend it to people I know wouldn't like it, because they either would find they do like it, or deserve to be punished. Most rewarding game I think I've ever played.Really felt amazing sitting watching the amazing artwork in the credits.(steam £3.74,then £2.09 to buy the soundtrack)
Gets my game of the year for consistent awesome, though Portal 2 and Skyrim were both incredible too, I felt Portal had this way of coming across as if it was trying too hard - and I prefer hack and slashers to puzzle games, and skyrim, as mentioned before, blew up my pc.
Honorable mention to that latest indie bundle: http://www.humblebundle.com/ - check what you missed.
I haven't even tried Arkham city, saints row 3, MW3, BF3, DE:HR, sonic generations, serious sam 3, the old republic, trine 2, dead space 2, la noire, Alice madness returns, to just mention the few I want to get on pc.
Think it'd be hard to argue that this year wasn't a good year for gaming.
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