Lost.
Mother.
Fucking.
Izalith.
Because of this piece of shit.
Also, because the only short cut comes at a high premium of 30 humanity.
Honestly, of late, I'll get to right before Izalith before calling my build a success, simply because I cannot be arsed to go any further.
Aside from that, though, I usually just blitz through most areas.
Anor Londo is long, but the most hectic part is the double archers, which can be cheesed given enough time, or rushed given enough skill.
Tomb of the Giants is only a pain the first couple of times you do it, before you've memorized the layout. After that, you can breeze through it without a light source.
Blighttown can be skipped for the most part, and lower Blighttown is short.
New Londo is a weird one, in that it varies. Sometimes, it's piss easy. Other times, it's nail bitingly difficult. Four Kings is an awesome fight though, and it's not that long of an area, so it's forgiven its trespasses.
Of course, I rock at PvE, so my POV doesn't represent the community.
And I suck at PvP, thanks to the latency, twinkers, hackers and gankers, which adds a layer of unpredictable difficulty to most areas. Honestly, I used to have reservations towards using the Hornet ring in PvP, but not any more, because invaders are mostly just nuisances.
Mother.
Fucking.
Izalith.
Because of this piece of shit.

Also, because the only short cut comes at a high premium of 30 humanity.
Honestly, of late, I'll get to right before Izalith before calling my build a success, simply because I cannot be arsed to go any further.
Aside from that, though, I usually just blitz through most areas.
Anor Londo is long, but the most hectic part is the double archers, which can be cheesed given enough time, or rushed given enough skill.
Tomb of the Giants is only a pain the first couple of times you do it, before you've memorized the layout. After that, you can breeze through it without a light source.
Blighttown can be skipped for the most part, and lower Blighttown is short.
New Londo is a weird one, in that it varies. Sometimes, it's piss easy. Other times, it's nail bitingly difficult. Four Kings is an awesome fight though, and it's not that long of an area, so it's forgiven its trespasses.
Of course, I rock at PvE, so my POV doesn't represent the community.
And I suck at PvP, thanks to the latency, twinkers, hackers and gankers, which adds a layer of unpredictable difficulty to most areas. Honestly, I used to have reservations towards using the Hornet ring in PvP, but not any more, because invaders are mostly just nuisances.