A used to think you couldn't play FPS on a console, but after some time of getting used to it, i begin to fell more at home using a controller. The breakthrough came around Red Faction, a game I genuinely thought worked on a console and one where i switched off autoaim for the first time. The 3 things the controller has that the maouse and Keyboard lacks:
1. Thumbstick for movement. This is in my opinion superior to the w+a+s+d combo. You have a much better control of your movement. Sure, it isn't as effective for looking around, but since no FPS really is cross platform, this doesn't matter. You get good at what tools you have at hand.
2. Triggers. I've started to appreciate those buggers. Being able to have different levels of force applied is really helpfull, especially because they're so well placed for the finger to operate
3. Rumble. This isn't really a necessity, but a very nice feature. It gives an extra kick, and for me ads to the experience of the game. It's kind of tame to fire a machinegun without feeling it rattle in your hand. Props to nintendo for making this a reality
1. Thumbstick for movement. This is in my opinion superior to the w+a+s+d combo. You have a much better control of your movement. Sure, it isn't as effective for looking around, but since no FPS really is cross platform, this doesn't matter. You get good at what tools you have at hand.
2. Triggers. I've started to appreciate those buggers. Being able to have different levels of force applied is really helpfull, especially because they're so well placed for the finger to operate
3. Rumble. This isn't really a necessity, but a very nice feature. It gives an extra kick, and for me ads to the experience of the game. It's kind of tame to fire a machinegun without feeling it rattle in your hand. Props to nintendo for making this a reality