Poll: mouse vs. controller

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xxcloud417xx

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Oct 22, 2008
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Mouse, most definitely, no other peripheral allows me to pop people on reflex. CoD4 sucks so bad without a mouse... I set my sensitivity really high and I get uber precision AND reflex on my mouse, I twitch and it almost does 180degrees so I can pop that bastard behind me.
 

bushwhacker2k

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Jan 27, 2009
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I say it depends what I am using it for.

Some games are a pain to play with a mouse, so I'd take the controller.

RTSs are pretty much unplayable without a mouse, so the mouse wins there.
 

SomeBritishDude

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Nov 1, 2007
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Mouse, simply because mouth comes with a keyboard, which just feels plain uncomfortable to use.

I can't even begin to compare it to the comfort of 360 controller.
 

mGoLos

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Nov 7, 2007
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Bradfucius said:
mGoLos said:
Mouse control. Sens should be extremely low to better maintain aim as most enemies demand more than one bullet. Almost every console FPS game seems to have some sort of auto-aim which really defeats the question all together ...
Yeah all console FPS's have auto-aim except for Halo 3, COD4, COD5, UT3, Far Cry 2, COD2+3, Portal, TF2, Killzone 2 etc, etc... It seems you forgot a few of them.

Although it really depends on the game. Of course a mouse is better for something like Unreal Tournament. But UT has always be designed to be played with a mouse and keyboard. A pc fps that has been adapted to the console will never work as well as something like Halo 3. Halo 3 is designed from the ground up to be worked on a console. The controls feel fine, and the people move at somewhat slower speeds to compensate for the imprecision. You can only hold 2 weapons, so that elimates the need for number keys, e or w, or the mouse wheel. The gameplay is more about weapon choice, positioning, and movement rather than aiming. Go play Halo PC. Seriously, you'll run into people who headshot you as soon as you move, or shoot you out of banshee's with a sniper. It's because the speed and strategy aspects of Halo were not meant for the lightning quick aim of a M&K.

RTS's have this to a lesser extent. Starcraft 64 didn't do so well. DUH! Starcraft is a complex RTS. You will never play starcraft on a console. But Halo Wars worked because they simplified everything. It was made specifically for the console, so at least the controls were fluent even if the gameplay was less than great.

M&K are generally better for FPS and RTS, but they can be done. There are plenty of games that make it work.

Fighting games are better on a controller. Halo is arguably the game that made console FPS's come to life. I haven't seen a PC fighting game do this yet or have this kind of impact. They're sticking to controllers.

Third person shooters for me are better on a controller because sometimes I need to move diagonally backward without actually looking diagonally backward which can sometimes be done on a keyboard but not always because you don't have 360 degrees of movement, you have 4 cardinal directions. Yeah, you might be able to press both A and S but not always and that's a pain anyway. Although I wouldn't be surprised if someone here said they preferred mouse and keyboard for these.
It's been about a year and a half since I posted that. To be perfectly honest PC-gaming is dying and I've also moved on to consoles. I find aim-adjustment through side-stepping is especially deadly.

Now that I'm deadly (in games) I find controllers are just as enjoyable as a keyboard and mouse.
 

mdk31

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Apr 2, 2009
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Mouse and keyboard preferred over controller for just about anything I can think of, except, as someone above mentioned, flight sims, which are better with joystick or controller.
 

Outamyhead

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Feb 25, 2009
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This is why consoles suck when it comes to shooters, always will until they can get something resembling a mouse to do the aiming (and I don't mean the damn Wiimotes either, about as accurate as American intelligence reports), and something else for general movement.
 

Addicted2

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Jan 26, 2011
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I've always used a controller since I started gaming so I guess I'll say I prefer the Dualshock over a mouse.
 

Woodsey

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Aug 9, 2009
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Objectively:

The mouse, if we're doing the standard FPS debate. An analogue stick has a mechanical movement speed, no matter how high you crank it up, a mouse doesn't, so it's faster and more accurate.

Subjectively:

You'll be used to one or the other, so how well you can use it is down to personal experience.

mdk31 said:
Mouse and keyboard preferred over controller for just about anything I can think of, except, as someone above mentioned, flight sims, which are better with joystick or controller.
How can you play a flight sim on a gamepad when you need to flick all these switches:

http://img209.imageshack.us/f/greg2009dec15002.jpg/

(Picture won't show.)

?
 

Fraeir

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Sep 22, 2008
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The mouse/keyboard combo works for aaalmost everything, FPS' and RTS' in particular. In fact I still don't get the mind of the idiot who thought RTS' on consoles was a good idea.

The controller still works moderately well (personal opinion) for any shooter, though I think it clearly excels at fighters and racers. But I'll never ever play games like the Left 4 Dead series on a console, way too much movement and precision needed.

The joystick only works for flight sims, as far as I'm concerned.



Erana said:
I can never do any FPSing with a mouse. Perhaps its because I always have my mouse on an extremely high sensitivity...
Maybe that's why the FPS gods I know tend to use ridiculously low sensitivity, to the point where they have to flail their arm around in order to move 180 degrees. XD