Does anyone know of an article(on escapist or elsewhere) explaining the reasons behind the infamous M10 combat damage change?
For those that don't know, M10 changed the way combat damage worked in Magic the Gathering. Pre-M10, combat damage went on the stack, then players got a chance to play spells and activated abilities. Around the time M10 came out, combat damage changed to an effect that couldn't be responded to.
That ruling combined made lots of cards from Windreaver to Goblin Fanatic much less fun because they would typically wait for combat damage to be assigned, then activate some abilities to play with the game mid-swing. Granted, they've reprinted some of the creatures that were nerfed by the ruling with text that works with M10 combat damage (I.E Goblin Fanatic to Goblin Arsonist, etc), but many are still rather boring with the M10 rules.
I stopped playing for a while after M10, but playing casual games with friends the question always comes up "M10 combat or Pre-M10 combat?".
For those that don't know, M10 changed the way combat damage worked in Magic the Gathering. Pre-M10, combat damage went on the stack, then players got a chance to play spells and activated abilities. Around the time M10 came out, combat damage changed to an effect that couldn't be responded to.
That ruling combined made lots of cards from Windreaver to Goblin Fanatic much less fun because they would typically wait for combat damage to be assigned, then activate some abilities to play with the game mid-swing. Granted, they've reprinted some of the creatures that were nerfed by the ruling with text that works with M10 combat damage (I.E Goblin Fanatic to Goblin Arsonist, etc), but many are still rather boring with the M10 rules.
I stopped playing for a while after M10, but playing casual games with friends the question always comes up "M10 combat or Pre-M10 combat?".