I think fable was onto something when you could run around and murder people and their families together, but they need to bring out something that mixes oblivion's oblivionness and Saints Rows multiplayer (With red faction/bad company destruction)
I heard about Crystal Chronicles and it's 4 player system. Got a Gamecube? Got a GBA with the connector? Have 3 other friends with the same? Well now you can play 4 player crystal chronicles! From what I've seen it's more of an adventure game with a few rpg elements, a la zelda.WillSimplyBe said:There is a difference between Multiplayer and Massively Multiplayer. There are also plenty of RPGs where there is little to no pausing mid-combat, like the tales games, or Final Fantasy Crystal Chronicles(the first one...-_-), or Infinite Undiscovery, which actually could have been even better with multiplayer, since it had added focus on partnership. Be aware, I really was not talking about the standard turn based RPGs, but the more action oriented ones. I'd love more games that had that kind of connectivity like the marvel ultimate alliance games, or a(NOT Massively) multiplayer system for The Elder Scrolls games.gim73 said:Well, they have multiplayer RPGs, they are called MMORPGers. Seriously though, FF6 had a multiplayer option. You could have the second player control two of your party members, and you could control the first two. Kinda lame, but then again... IT'S A FRAKKIN RPG! Most rpgs I play have lots of menus. That generally means the game is paused when they have the menu open. Multiplayer and pause have been eternal enemies. Look at neverwinter nights.
Besides, multiplayer is NOT a good taste. Generally, it tastes like balls, since most multiplayer games involve some 10 year old boy trying to lower his sac over your mouth.
Turned based RPGs and this really suck, but I could see where it might be useful if you had somebody controlling your allies in dragon age. Personally, I wouldn't trust them with my potions. Also, if the entire game paused whenever either of us paused, that would get rather annoying quick.
This.Axolotl said:Aren't RPGs inherently multiplayer?
Proper ones are anyway