Levels are pretty much just a way of padding the game's content and making players feel more invested in the game. It seems VERY unnecessary for a lot of competitive online games (LoL, CoD, battle field etc) because you're always playing against other players and it just forces an uneven playing ground between new and old players (who should already have a skill advantage over new players anyway). I find that in MMOs though, leveling helps a lot with the learning curve by introducing more complex mechanics as the player levels up, and gives players a reason to explore each area in the game (why do all the quests in an area if not for leveling up).
I have to admit though, there is a certain glee I get when unlocking a new weapon in CoD or a new rune slot in LoL and hitting the level cap does make me a little sad to not have that experience anymore.
But yea, I voted yes, because there have been tons of games that worked just fine without leveling systems.
I have to admit though, there is a certain glee I get when unlocking a new weapon in CoD or a new rune slot in LoL and hitting the level cap does make me a little sad to not have that experience anymore.
But yea, I voted yes, because there have been tons of games that worked just fine without leveling systems.