This is an idea I've had floating about in my head for some time now, and I've been tweaking it and adding things to it over the past few months. I know it's a very long post, so bear with me.
I'd like to see an RPG about the invasion and enslavement of earth by some alien force, and the rebel movement against them. The main character, let's call him Jack for now, would obviously be one of these rebels. No magic involved, and it would be set a few years in the future so technology has slightly evolved, but nothing drastic. Guns and other combat methods have remained the same, and computer technology is slightly different (We'll get to that in a bit).
As the player levels up he can become more skilled with different gun types (Allowing him to be more accurate with them and do more damage) and eventually max out guns to get special skills with them. For example if a player became proficient enough with pistols he could use two of them at one time. With assault rifles he could mount a grenade launcher onto them. Each weapon type would have it's own special skill for the player to unlock.
Another aspect of the leveling system would be fitness. As the player levels they can apply points to either make Jack stronger (Allowing him to use heavier armor and weapons such as large machine guns and shoulder mounted rocket launchers) or faster and stealthier (Allowing him to be a faster runner, and make it easier to sneak by enemies, he would not be able to use any heavy weapons however, and would be limited to pistols, sub machine guns and certain types of assault rifles).
These two skill branches would also give the player special abilities as he progressed. Someone focusing on strength would be able to carry more ammo on him, and thus not run out as easy, and once he maxed out the skill would be able to carry automated-mounted guns and place them on the ground to assist him as he fights. A player focusing on speed would gradually become more accurate with all smaller weapons, making each bullet count more, and would eventually be able to use a sprint ability, allowing him to move very fast for a period of about 15 seconds. (An alternate idea would be an ability that allows the player to automatically score headshots on the next three enemies he shoots at, this would have a very long recharge time.)
The game would be played as a first person or third person shooter. Enemies would include humans who had sided with the aliens in order to keep themselves from being killed or used as slaves, as well as the aliens themselves. Alien enemies would not be superhuman in anyway, they would be just as vulnerable to bullets as a human enemy would, the difference between them being that as the aliens have better technology, they would have better armor and weapons, making them harder to kill.
Due to the slightly evolved computer technology mentioned at the beginning as well as the growth in the nanotechnology industry, it is now possible to make powerful, high-tech computers no bigger than today's PDA's or cell phones. Jack would have one of these micro-super-computers on him at all times (In the story it would be given to him in one of the intro missions by one of the other members of the rebel movement, possibly the leader.) It would fit on him like a wrist buckle, stretching from his wrist to about halfway up his forearm and would basically serve as a replacement for a HUD.
On this small device would be displayed several key things: A mini map of the area, Jack's current health (It gains this information by connecting with nano-computers implanted in Jack's bloodstream around the same time he was given the device.), his current objectives and also would be used as a phone or radio to give him a line of contact with the rebel HQ and other members of the resistance at all times. In order check his health the player would press a button and Jack would lift the device to the screen for as long as the button was held. This should be used carefully as the player will not be able to see what else is going on while looking at this.
Another function of the device would be medical. The device can hold three doses of epinephrine (Artificial adrenaline) in it at one time, and these can be injected into Jack's bloodstream at any time. These do NOT give Jack permanent health, they simply give him a temporary burst of energy. Basically what would happen is it would fill Jack's health meter back up, but the meter would slowly fall again regardless of whether he was being attacked or not, back to where it was before. If Jack uses a second shot of adrenaline while the first one is still in his bloodstream it will throw off his accuracy with ranged weapons and blur his vision, but will allow him to do much more damage with melee attacks, so this could be a good thing in close quarters if the player is out of ammo.
If Jack uses the third shot of adrenaline while the other two are still in his bloodstream it will give him a thirty second period where everyone else appears to be moving slowly (While he is still moving at normal speed), giving him the opportunity to kill more enemies with ease and reach his objective or a Rebel Safe Zone (Which are present at one or two places in all major mission areas) without much enemy resistance. After the thirty seconds are over however, Jack will pass out. So this should only be used if you are absolutely sure you can finish your mission or reach a safe zone within thirty seconds.
Jack can accept missions from other people as well, not just the rebel movement. These other missions will mostly be side quests for experience and money only. There are a few missions from other people which are required or will greatly affect the story if done (Such as missions for people who are aligned with the aliens.)
That's right, Jack can choose to work with the aliens if he wants to. The first while of the game he will be required to complete missions for the rebels, but will eventually meet an old friend of his who has sided with the enemy and offers him work that pays and. Whereas rebel missions give no financial reward, only respect. Both mission types give the player experience to level their character.
As you complete rebel missions, the citizens of earth will come to know you and respect you. Using these respect "points" you can obtain weapons, armor and other items from people in the form of gifts. Also, store owners may offer you free goods for completing missions for them. Missions for the alien's human allies will reward you with money which can be spent in shops for weapons, items and armor.
Doing missions for each side comes with their own special bonuses. A player who chooses the rebel side will eventually be able to control a small squad of rebels to fight with him at all times, and revive him if he passes out due to adrenaline overdose. A player who chooses the alien side will eventually be able to use alien weapons and armor, making him stronger and harder to kill. Players can also choose to do missions for both sides (Simply by going to one side or the other and accepting one, it's an open world environment.), but would not receive bonuses for either side, and any respect from doing rebel missions would be lost by doing alien missions, so really this wouldn't make too much sense.
Based on the player's choices and actions throughout the game, it will end either with the defeat of the aliens by the rebel movement, and the reclaiming of earth by humans. Or the new alien leaders crushing the rebellion and enslaving the entire planet, and appointing Jack as a high ranking member of their armies (A general or something of the sort).
So, do you like this idea? Is it something you'd like to see as well? Think it would be awful if it was made? Have other ideas for it? Whatever the case, I'd like to hear your opinions.
I'd like to see an RPG about the invasion and enslavement of earth by some alien force, and the rebel movement against them. The main character, let's call him Jack for now, would obviously be one of these rebels. No magic involved, and it would be set a few years in the future so technology has slightly evolved, but nothing drastic. Guns and other combat methods have remained the same, and computer technology is slightly different (We'll get to that in a bit).
As the player levels up he can become more skilled with different gun types (Allowing him to be more accurate with them and do more damage) and eventually max out guns to get special skills with them. For example if a player became proficient enough with pistols he could use two of them at one time. With assault rifles he could mount a grenade launcher onto them. Each weapon type would have it's own special skill for the player to unlock.
Another aspect of the leveling system would be fitness. As the player levels they can apply points to either make Jack stronger (Allowing him to use heavier armor and weapons such as large machine guns and shoulder mounted rocket launchers) or faster and stealthier (Allowing him to be a faster runner, and make it easier to sneak by enemies, he would not be able to use any heavy weapons however, and would be limited to pistols, sub machine guns and certain types of assault rifles).
These two skill branches would also give the player special abilities as he progressed. Someone focusing on strength would be able to carry more ammo on him, and thus not run out as easy, and once he maxed out the skill would be able to carry automated-mounted guns and place them on the ground to assist him as he fights. A player focusing on speed would gradually become more accurate with all smaller weapons, making each bullet count more, and would eventually be able to use a sprint ability, allowing him to move very fast for a period of about 15 seconds. (An alternate idea would be an ability that allows the player to automatically score headshots on the next three enemies he shoots at, this would have a very long recharge time.)
The game would be played as a first person or third person shooter. Enemies would include humans who had sided with the aliens in order to keep themselves from being killed or used as slaves, as well as the aliens themselves. Alien enemies would not be superhuman in anyway, they would be just as vulnerable to bullets as a human enemy would, the difference between them being that as the aliens have better technology, they would have better armor and weapons, making them harder to kill.
Due to the slightly evolved computer technology mentioned at the beginning as well as the growth in the nanotechnology industry, it is now possible to make powerful, high-tech computers no bigger than today's PDA's or cell phones. Jack would have one of these micro-super-computers on him at all times (In the story it would be given to him in one of the intro missions by one of the other members of the rebel movement, possibly the leader.) It would fit on him like a wrist buckle, stretching from his wrist to about halfway up his forearm and would basically serve as a replacement for a HUD.
On this small device would be displayed several key things: A mini map of the area, Jack's current health (It gains this information by connecting with nano-computers implanted in Jack's bloodstream around the same time he was given the device.), his current objectives and also would be used as a phone or radio to give him a line of contact with the rebel HQ and other members of the resistance at all times. In order check his health the player would press a button and Jack would lift the device to the screen for as long as the button was held. This should be used carefully as the player will not be able to see what else is going on while looking at this.
Another function of the device would be medical. The device can hold three doses of epinephrine (Artificial adrenaline) in it at one time, and these can be injected into Jack's bloodstream at any time. These do NOT give Jack permanent health, they simply give him a temporary burst of energy. Basically what would happen is it would fill Jack's health meter back up, but the meter would slowly fall again regardless of whether he was being attacked or not, back to where it was before. If Jack uses a second shot of adrenaline while the first one is still in his bloodstream it will throw off his accuracy with ranged weapons and blur his vision, but will allow him to do much more damage with melee attacks, so this could be a good thing in close quarters if the player is out of ammo.
If Jack uses the third shot of adrenaline while the other two are still in his bloodstream it will give him a thirty second period where everyone else appears to be moving slowly (While he is still moving at normal speed), giving him the opportunity to kill more enemies with ease and reach his objective or a Rebel Safe Zone (Which are present at one or two places in all major mission areas) without much enemy resistance. After the thirty seconds are over however, Jack will pass out. So this should only be used if you are absolutely sure you can finish your mission or reach a safe zone within thirty seconds.
Jack can accept missions from other people as well, not just the rebel movement. These other missions will mostly be side quests for experience and money only. There are a few missions from other people which are required or will greatly affect the story if done (Such as missions for people who are aligned with the aliens.)
That's right, Jack can choose to work with the aliens if he wants to. The first while of the game he will be required to complete missions for the rebels, but will eventually meet an old friend of his who has sided with the enemy and offers him work that pays and. Whereas rebel missions give no financial reward, only respect. Both mission types give the player experience to level their character.
As you complete rebel missions, the citizens of earth will come to know you and respect you. Using these respect "points" you can obtain weapons, armor and other items from people in the form of gifts. Also, store owners may offer you free goods for completing missions for them. Missions for the alien's human allies will reward you with money which can be spent in shops for weapons, items and armor.
Doing missions for each side comes with their own special bonuses. A player who chooses the rebel side will eventually be able to control a small squad of rebels to fight with him at all times, and revive him if he passes out due to adrenaline overdose. A player who chooses the alien side will eventually be able to use alien weapons and armor, making him stronger and harder to kill. Players can also choose to do missions for both sides (Simply by going to one side or the other and accepting one, it's an open world environment.), but would not receive bonuses for either side, and any respect from doing rebel missions would be lost by doing alien missions, so really this wouldn't make too much sense.
Based on the player's choices and actions throughout the game, it will end either with the defeat of the aliens by the rebel movement, and the reclaiming of earth by humans. Or the new alien leaders crushing the rebellion and enslaving the entire planet, and appointing Jack as a high ranking member of their armies (A general or something of the sort).
So, do you like this idea? Is it something you'd like to see as well? Think it would be awful if it was made? Have other ideas for it? Whatever the case, I'd like to hear your opinions.