Poll: NeoTokyo* Source

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300lb. Samoan

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OK Neotokyo came out Friday, I've played it a couple times since then and I'm liking it. Imagine Counter-Strike gun play with Splinter Cell stealth features and Team Fortress's football gameplay thrown in for good sport. Who's tried it? Next great mod, or next GREATEST MOD? Or next layer on the shit-heap?
 

Insomniac Gamer

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Well it keeps crashing everytime I try to change the graphics so I can't say because it defaulted to High which gives me 15-25 fps
 

300lb. Samoan

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Insomniac Gamer said:
Well it keeps crashing everytime I try to change the graphics so I can't say because it defaulted to High which gives me 15-25 fps
Gee that sucks, I'm sorry. It looks really nice on High, but it runs fine on my system so I haven't bothered switching down. I have heard about some people having crashing issues with it, in fact on my system it crashes on exit but it's not severe. I'll edit the poll and add a "shit sucks: won't load" option. :)
 

Insomniac Gamer

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300lb. Samoan said:
Insomniac Gamer said:
Well it keeps crashing everytime I try to change the graphics so I can't say because it defaulted to High which gives me 15-25 fps
Gee that sucks, I'm sorry. It looks really nice on High, but it runs fine on my system so I haven't bothered switching down. I have heard about some people having crashing issues with it, in fact on my system it crashes on exit but it's not severe. I'll edit the poll and add a "shit sucks: won't load" option. :)
Thanks I voted now =] I just want to put things on medium like I did with the HL2 series...
 

DM.

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Crashes like Jeremy Clarkson in a truck.

I wish it would work.
 

300lb. Samoan

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Insomniac Gamer said:
I just want to put things on medium like I did with the HL2 series...
DM. said:
Crashes like Jeremy Clarkson in a truck.
I wish it would work.
Just to reiterate, I installed the game on my laptop and tried to adjust the settings down, and had the same result - booted to desktop. There must be a technical limitation that requires the settings to be maxed out. A real shame, I think this would have worked better on the newer source engine where you could turn the settings up and down and benefit from threaded rendering.
 

ChromeAlchemist

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Man, was just going to create a thread about this!

Bumped, I'm downloading it now. Also here is a trailer and some screens for people who aren't in the know.


God I'm such a Cyberpunk whore, I love it. It looks great.
 

Arachon

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I heard about it on the Dystopia forums (where people was badmouthing it, no surprise there), it looks cool, nice to see something with "Tokyo" in it's name that's not Anime I think I'll download it later tonight, the trailer didn't give me much of a Cyberpunk feeling though.
 

ChromeAlchemist

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300lb. Samoan said:
OK Neotokyo came out Friday, I've played it a couple times since then and I'm liking it. Imagine Counter-Strike gun play with Splinter Cell stealth features and Team Fortress's football gameplay thrown in for good sport. Who's tried it? Next great mod, or next GREATEST MOD? Or next layer on the shit-heap?
My thoughts on it now.

It's good, but the learning curve is steep, and voice communication is necessary. Getting to grips with the game at first is not easy, but it's not a bad game. I need to get my microphone in working order however, if I am to keep playing this it seems.

I was lucky to get a server with some chatters on there, but the efficiency of their communication was astounding. 'North Northwest, forty metres, three enemies'. Madness. Also the stealth elements are really good, I like the fact that thermoptic camo plays a big part in it, as well as the different drain rates for different classes. And as for classes, I will say now that I personally find the support class to be a tad gimped, I understand it's uses but it is a bit lacking I think.

All in all though, good game, combat and whatnot is a bit rough though, not as tight as Counter-Strike (not that I expected as much)I'm going to keep at it though, and hope they release some patches in the future, with other modes and a refinement on the overall package. I'm glad I got a futuristic shooter to tide me over after Perfect Dark Source let me down (because there's no one else on the game! No one!)
 

300lb. Samoan

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ChromeAlchemist said:
:snippy snip snip:
My thoughts exactly, and you're lucky you had a server with good communicators playing. It makes a world of difference, sometimes people are really quiet but once you lead by example they join in. I can't think of another game that emphasizes tactical communication this much. Sometimes I wish there was a pushputton radio (like x-3 for "taking fire", etc.) but I also believe it would cripple the game, since people would rely on it too much and spam it like they do in TF2 and CS.
 

ChromeAlchemist

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300lb. Samoan said:
ChromeAlchemist said:
:snippy snip snip:
My thoughts exactly, and you're lucky you had a server with good communicators playing. It makes a world of difference, sometimes people are really quiet but once you lead by example they join in. I can't think of another game that emphasizes tactical communication this much. Sometimes I wish there was a pushputton radio (like x-3 for "taking fire", etc.) but I also believe it would cripple the game, since people would rely on it too much and spam it like they do in TF2 and CS.
Indeed. I'm going to see if I can get a new microphone real soon, if you need back-up or someone to fill the numbers just give us a call. I'm not that good right now though. ;¬)

As for the button shortcuts, true they could be spammed, but it would at the same time enhance teamwork, simply because of the difference between this and CS. In CS you run in a pack but don't really communicate unlesss it's a high skill/stakes game, but in this people do communicate regularly and usefully, it would be nice to know that if you needed help and didn't have a mic, you could at least alert someone.

Hell I was surprised when I was about to turn a corner and the guy next to me shouted 'don't go down there! There's a few of them, we need to flush them out'. I genuinely was surprised. Going to have to play it again tomorrow.
 

Arachon

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Jetstar said:
Excatly like Dystopia to me. It's like they just copied it and made it look pretty.

When I said this on another board I was told "Dystopia isn't team-based, idiot. NT is." When that's wrong. Dystopia requires so much damn team-work you're practically sore after it's all over. One person has to hack, one person has to guard the hacker, the rest of the team has to defend/attack, etc.

Then NeoTokyo comes out and everyone jumps on acting like it's badass, and it's really just Dystopia for the mentally challenged.
Are you serious? NT is way different than Dystopia, yes, both use a class system, both claim to be Cyberpunk (still a bit doubtful about NT being Cyberpunk), and well, both have thermal vision systems and invisibility, and well... It pretty much stops there.

Now, I'm not saying Dystopia isn't team-based, it very much is, so is NT, but in a different way, Dystopia is sort of a "rock-papers-scissors"-system, but kind of the other way round, Deckers require defense from non-deckers to go in to cyberspace to disable systems in meatspace, this allows non-deckers to advance and capture objectives + kill enemy deckers to make life easier for your own deckers.

NT on the other hand, plays more like a Tactical shooter, it's a lot slower than Dystopia, teamwork is more about communication than filling different roles and you don't respawn until the round is over, you can't take as much damage as in Dystopia. Also, maps are different, NT maps are more open with scattered cover, whilst Dystopia maps are more indoors with a lot of corridors and sharp corners.

Other major differences are the fact that Dystopia features Implants, and the ability to choose which ones you want to have, the entire premise of Cyberspace vs Meatspace, which is something NT lacks.

So none is the copy of another, they're both good games, but quite different from eachother, so claiming that NT is just Dystopia for the "mentally challenged" is just ignorant fanboyism.