Jetstar said:
Excatly like Dystopia to me. It's like they just copied it and made it look pretty.
When I said this on another board I was told "Dystopia isn't team-based, idiot. NT is." When that's wrong. Dystopia requires so much damn team-work you're practically sore after it's all over. One person has to hack, one person has to guard the hacker, the rest of the team has to defend/attack, etc.
Then NeoTokyo comes out and everyone jumps on acting like it's badass, and it's really just Dystopia for the mentally challenged.
Are you serious? NT is way different than Dystopia, yes, both use a class system, both claim to be Cyberpunk (still a bit doubtful about NT being Cyberpunk), and well, both have thermal vision systems and invisibility, and well... It pretty much stops there.
Now, I'm not saying Dystopia isn't team-based, it very much is, so is NT, but in a different way, Dystopia is sort of a "rock-papers-scissors"-system, but kind of the other way round, Deckers require defense from non-deckers to go in to cyberspace to disable systems in meatspace, this allows non-deckers to advance and capture objectives + kill enemy deckers to make life easier for your own deckers.
NT on the other hand, plays more like a Tactical shooter, it's a lot slower than Dystopia, teamwork is more about communication than filling different roles and you don't respawn until the round is over, you can't take as much damage as in Dystopia. Also, maps are different, NT maps are more open with scattered cover, whilst Dystopia maps are more indoors with a lot of corridors and sharp corners.
Other major differences are the fact that Dystopia features Implants, and the ability to choose which ones you want to have, the entire premise of Cyberspace vs Meatspace, which is something NT lacks.
So none is the copy of another, they're both good games, but quite different from eachother, so claiming that NT is just Dystopia for the "mentally challenged" is just ignorant fanboyism.