Pre-note: I THINK this is the right section for this post?
Hello Escapists, I have decided to make a game. Anyway, I might as well cut to the chase.
I want to make either a multi-player post-apocalypse game, based around players working together to build settlements/camps/fortresses etc. to combat NPC enemies and other players. Most things would be kinda run by players, as in one day "The Knifes" could own the whole damn county side then the next a group of highly armed people raid their caravans, cut off their supplies and then launch an assault into their HQ. The players would keep the game alive.
The other one I would make if I don't make the first one is a co-op zombies SURVIVAL game. SURVIVAL. Not L4D, not Dead Rising, nothing like that. If anything, it would be more like Project Zomboid. It would be based around the idea of a small group of players working together to scavenge, rebuild, protect, survive etc. after the military line collapses and the zombies flood in. I would really stress the co-op part, with many options such as hiding wounds, helping carry friends, hiding ammo, food etc. Things that could put tension on the group.
Both would be first person, with the first one being mainly ranged focused but the second melee focused. Both would include a hunger/thirst system, but I am not sure how to handle a sleep system, especially with the first one...
Anyway, I will post more details later, but for now I am sleepy and will simply wait for replies.
So, a few questions:
I am using the Unity Engine (probably), any tips on it?
Which game should I (attempt) to make?
What sort of game mechanics do you think I should include?
Voice acting or no voice acting?
If you have any other ideas about it or have suggestions for plot or game mechanics, please post them.
Hello Escapists, I have decided to make a game. Anyway, I might as well cut to the chase.
I want to make either a multi-player post-apocalypse game, based around players working together to build settlements/camps/fortresses etc. to combat NPC enemies and other players. Most things would be kinda run by players, as in one day "The Knifes" could own the whole damn county side then the next a group of highly armed people raid their caravans, cut off their supplies and then launch an assault into their HQ. The players would keep the game alive.
The other one I would make if I don't make the first one is a co-op zombies SURVIVAL game. SURVIVAL. Not L4D, not Dead Rising, nothing like that. If anything, it would be more like Project Zomboid. It would be based around the idea of a small group of players working together to scavenge, rebuild, protect, survive etc. after the military line collapses and the zombies flood in. I would really stress the co-op part, with many options such as hiding wounds, helping carry friends, hiding ammo, food etc. Things that could put tension on the group.
Both would be first person, with the first one being mainly ranged focused but the second melee focused. Both would include a hunger/thirst system, but I am not sure how to handle a sleep system, especially with the first one...
Anyway, I will post more details later, but for now I am sleepy and will simply wait for replies.
So, a few questions:
I am using the Unity Engine (probably), any tips on it?
Which game should I (attempt) to make?
What sort of game mechanics do you think I should include?
Voice acting or no voice acting?
If you have any other ideas about it or have suggestions for plot or game mechanics, please post them.