I played the crap out of the demo yesterday, and came off of it a little underwhelmed. I was one of the people who were a little bummed that they were dropping the blood sprays, and my worries were correct, as I now think the game loses some of it's overall graphical intensity(in combat) by not having blood spray when someone looses a limb. Those aren't the big issues with the game, but one that I first noticed. I think a good comparison is when Mortal Kombat came out for consoles. Even though the game looked better on the SNES, everyone loved the Genesis version because it had blood. It just seemed right to have it that way, and it's the same situation now with NGS2.
Demo content:
Half the first level for Ryu(multiple difficulties)
half(?) a level for Ayane
3 co op missions, 2nd player being controlled by AI
The best thing about this demo was the co op play, but even still, it was a little to chaotic(the camera has not been fixed, and it needs a panned-back one for co op especially), and when there were lots of enemies on screen, there was lots of slowdown. There was even slowdown on the Ryu sp mission, when there wasn't any on the 360 version. Has me worried that gameplay will be worse than what was on the 360 because of this. Also worse was the textures. The actual characters look great, much cleaner than the 360 version, but the ones for the levels are rough. I mostly noticed this when you're fighting goons in a canal-type area with a bridge and rock walls. The walls look like crappy 2-D images. It was kind of gross.
As far as difficulty(which everyone panned), I'd say this version is easier than NG2. Not by much though, and because of limited demo access, I can't say if the real frustrating parts of the game like the swamp area with rocket goons, or the silly underwater area will be in the final version.
SO, I'll still pick up the game because of the extras added, but I can't really see this game getting a much different score than NG2, unless they drop all the garbage from the original completely, which I doubt they will, plus that horrible slowdown might knock it down a peg or two.
Demo content:
Half the first level for Ryu(multiple difficulties)
half(?) a level for Ayane
3 co op missions, 2nd player being controlled by AI
The best thing about this demo was the co op play, but even still, it was a little to chaotic(the camera has not been fixed, and it needs a panned-back one for co op especially), and when there were lots of enemies on screen, there was lots of slowdown. There was even slowdown on the Ryu sp mission, when there wasn't any on the 360 version. Has me worried that gameplay will be worse than what was on the 360 because of this. Also worse was the textures. The actual characters look great, much cleaner than the 360 version, but the ones for the levels are rough. I mostly noticed this when you're fighting goons in a canal-type area with a bridge and rock walls. The walls look like crappy 2-D images. It was kind of gross.
As far as difficulty(which everyone panned), I'd say this version is easier than NG2. Not by much though, and because of limited demo access, I can't say if the real frustrating parts of the game like the swamp area with rocket goons, or the silly underwater area will be in the final version.
SO, I'll still pick up the game because of the extras added, but I can't really see this game getting a much different score than NG2, unless they drop all the garbage from the original completely, which I doubt they will, plus that horrible slowdown might knock it down a peg or two.