Nintendo's patent on in-game assistance for less skilled players met with mixed results. Some accepted that it is a good idea to assist the non-gamer if they're having trouble. Others saw the option as a 'get out of game' free card. Now we have the full details, and here's how it's going to work in New Super Mario Bros. Wii:
In order to activate the Assist mode, you first need to die eight times on a single level. Since you start the game with five lives, you need to burn through a continue before the option even becomes available. After that, a green box will appear at the beginning of the level. If you hit the box, you enter a guided mode.
The guided mode replaces Mario (the only selectable character in the single-player campaign. Sorry, Luigi fans) with Luigi, and has him start navigating the level. This is not a video: the playthrough is done by an AI in-game. This does not reveal any secret areas, or even show the most efficient way to navigate the level. It will merely get to the end of the level, without going for any secrets or tricks.
At any time, you can press a button, and cancel the computer control of Luigi. You will continue the level from that point. So, if you're having trouble, just hit the green box, and let Luigi run for a little while. After he gets through something you couldn't, jump right in and finish the level yourself.
The major plus is that the levels in NSMB:Wii can be made incredibly difficult for the people who have been playing Mario games for ages, while having the assistance available for less skilled players to get through the tougher bits.
I thought that this was a good idea before, and I still think so now. The less-skilled players can enjoy the game without frustration, and I get to play a challenging Mario platformer. Everyone wins!
Here's the article I got my info from: http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot
In order to activate the Assist mode, you first need to die eight times on a single level. Since you start the game with five lives, you need to burn through a continue before the option even becomes available. After that, a green box will appear at the beginning of the level. If you hit the box, you enter a guided mode.
The guided mode replaces Mario (the only selectable character in the single-player campaign. Sorry, Luigi fans) with Luigi, and has him start navigating the level. This is not a video: the playthrough is done by an AI in-game. This does not reveal any secret areas, or even show the most efficient way to navigate the level. It will merely get to the end of the level, without going for any secrets or tricks.
At any time, you can press a button, and cancel the computer control of Luigi. You will continue the level from that point. So, if you're having trouble, just hit the green box, and let Luigi run for a little while. After he gets through something you couldn't, jump right in and finish the level yourself.
The major plus is that the levels in NSMB:Wii can be made incredibly difficult for the people who have been playing Mario games for ages, while having the assistance available for less skilled players to get through the tougher bits.
I thought that this was a good idea before, and I still think so now. The less-skilled players can enjoy the game without frustration, and I get to play a challenging Mario platformer. Everyone wins!
Here's the article I got my info from: http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot