Inverted, because I play 3D games using a controller with two identical analogue sticks.
Taking a FPS game for example, the left stick moves my character through the 3D space and moves forwards, backwards, left and right, while the identical right stick operates under the same principles and controls the camera (or character's upper body) in the same 3D space, so forwards to look down and backwards to look up. Up and down do exist, but they have no bearing on camera controls. Up is jump and down is crouch.
The argument for non-inverted, i.e. that up is up and down is down, seems nonsensical to me because it's arbitrarily imposing 2D conditions on a 3D stick used to control something in a 3D space. There is no up on an analogue stick because it's up by default, whereas down on an analogue stick us just a button press (L3 or R3) and is only used for minor commands (such as crouch, which makes sense because you press down to move down).
The only way up and down could exist on a controller is if you hold your controller at 90 degrees out in front of you so that pushing forwards on the stick is pushing it up towards the ceiling and pushing backwards on a stick is moving it down towards the floor, but that is a very odd and uncomfortable way use a controller.
I can't use non-inverted controls because I just can't visualise the camera or crosshairs being 2D in a 3D environment when all the other controls are also 3D (although I have no problem controlling a pointer normally in a 2D map or menu, because that is exclusively 2D and inverted 3D movement doesn't apply).
Taking a FPS game for example, the left stick moves my character through the 3D space and moves forwards, backwards, left and right, while the identical right stick operates under the same principles and controls the camera (or character's upper body) in the same 3D space, so forwards to look down and backwards to look up. Up and down do exist, but they have no bearing on camera controls. Up is jump and down is crouch.
The argument for non-inverted, i.e. that up is up and down is down, seems nonsensical to me because it's arbitrarily imposing 2D conditions on a 3D stick used to control something in a 3D space. There is no up on an analogue stick because it's up by default, whereas down on an analogue stick us just a button press (L3 or R3) and is only used for minor commands (such as crouch, which makes sense because you press down to move down).
The only way up and down could exist on a controller is if you hold your controller at 90 degrees out in front of you so that pushing forwards on the stick is pushing it up towards the ceiling and pushing backwards on a stick is moving it down towards the floor, but that is a very odd and uncomfortable way use a controller.
I can't use non-inverted controls because I just can't visualise the camera or crosshairs being 2D in a 3D environment when all the other controls are also 3D (although I have no problem controlling a pointer normally in a 2D map or menu, because that is exclusively 2D and inverted 3D movement doesn't apply).