Squid94 said:
Takes a shitload of programming to build in that feature. I mean, it took forever to put it in Halo 3, and it would, when you think about it. They have to be able to have the camera, and any point, and any time.
It actually does not take that much time to build in such a feature, and it's highly doubtful that the feature really intruded on Halo 3's production time. This feature isn't too hard to implement as all you need is something that records the movement data of game and blamo it's done. It hardly takes up space at all either. I've saved many replays of Dissidia matches I've played and each save is only a few hundred kilobytes. It's only when you convert that data to real footage that you start getting into bigger data capacity.
Anyways I'd actually like to see this feature more in games, I'm one of those few people who enjoy watching peoples replays as it's both entertaining and informative. i have picked up on so many little strategies from watching replays that it's helped my playing habits greatly. These features are just awesome in Fighting games, and it's even more fun when there is an editor as well to make a great moment into a cinematic piece of awesome.