Poll: Opinions about progress bar

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Srdjan

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Mar 12, 2010
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I don't like it, if the game is good and I see am in 79% I will be extremlly sad because it will end soon, and i won't be in right mood when finale occurs, and if the game is bad and i see am at only 34% I will give up immedeatlly and won't finish the game.

Some things are better to not know.
 

Jenova65

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Oct 3, 2009
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Danzaivar said:
Jenova65 said:
As long as you leave collecting the IFF til last you are fine, do everything you want to do before that :) Failing that just do the side missions after the main game.
Nononono I meant Mass Effect 1! ME2 was great because it was pretty damn clean cut that you can do what the hell you want as long as you don't start the derelict reaper. In the first one you have 5 big missions to do and once you do the last one it triggers the 'end sequence' which leaves you unable to go to the Citadel again, but it's not really clear at all about it. =/
One 'No', would have done, dude ;-) Surely you save in several different slots, in which case you could have just re loaded before hitting the last area. I always keep at least one save just prior to starting a new planet/area then if I mess up or progress faster than I want to I can go back and not trigger any story moving events :) I use this method in all games (except Fable II of course, lol)
 

Sampsa

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May 8, 2008
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Jenova65 said:
Danzaivar said:
Jenova65 said:
As long as you leave collecting the IFF til last you are fine, do everything you want to do before that :) Failing that just do the side missions after the main game.
Nononono I meant Mass Effect 1! ME2 was great because it was pretty damn clean cut that you can do what the hell you want as long as you don't start the derelict reaper. In the first one you have 5 big missions to do and once you do the last one it triggers the 'end sequence' which leaves you unable to go to the Citadel again, but it's not really clear at all about it. =/
One 'No', would have done, dude ;-) Surely you save in several different slots, in which case you could have just re loaded before hitting the last area. I always keep at least one save just prior to starting a new planet/area then if I mess up or progress faster than I want to I can go back and not trigger any story moving events :) I use this method in all games (except Fable II of course, lol)
I find this way to be kind of cheating method. I like the Mount & Blade for the reason that it doesn't allow to quit without saving. So if my army marches to death I can't reload amd try again. Makes the experience more satisfying and exiting.
 

Ironic Pirate

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May 21, 2009
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Sampsa said:
During recent years I've noted the progress bar. It may have been there longer, but just now I've started to to pay attention to it. So what do you think about them? Are they confusing you like they're confusing me. Or are you completely indifferent.

Personaly I've liked it or hated it. Let's take some examples.

1# While playing Far Cry 2 it was nice thing to have. The game was horrifying but my honor as a long therm gamer prevented me from dropping it. It was kind of a relief to note that there were only 35% left or so. I admit that this cenario is rare.

2# While playing Dragon Age: Origins I was cruely deceived by progress bar. It said that I'd done about 60% of the game. So I was like: "Cool, I've still time things to see and discover". Then it turned out that the game was finished and the remaining 40% consisted of other storylines (the first 1 - 2 hours of gameplay anyhow).

3# Now I'm playing Assassins Creed 2 and it says 54% done. I'm confused wether it means that I've done 54% of everything like collected stuff and advanced stroyline. Or is it that I've yet 56% of storyline to go, which would be good because the game is awesome. Then again could be that I've got 10& of storyline left and rest is collecting items. I'd really like to know since I don't want to rush with this experience.
Not to be a jackass, but 56 plus 54 is 110.

Anyway, I like them, but only if they don't just appear, I have to consciously check it.
 

Jenova65

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Oct 3, 2009
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Sampsa said:
Jenova65 said:
Danzaivar said:
Jenova65 said:
As long as you leave collecting the IFF til last you are fine, do everything you want to do before that :) Failing that just do the side missions after the main game.
Nononono I meant Mass Effect 1! ME2 was great because it was pretty damn clean cut that you can do what the hell you want as long as you don't start the derelict reaper. In the first one you have 5 big missions to do and once you do the last one it triggers the 'end sequence' which leaves you unable to go to the Citadel again, but it's not really clear at all about it. =/
One 'No', would have done, dude ;-) Surely you save in several different slots, in which case you could have just re loaded before hitting the last area. I always keep at least one save just prior to starting a new planet/area then if I mess up or progress faster than I want to I can go back and not trigger any story moving events :) I use this method in all games (except Fable II of course, lol)
I find this way to be kind of cheating method. I like the Mount & Blade for the reason that it doesn't allow to quit without saving. So if my army marches to death I can't reload amd try again. Makes the experience more satisfying and exiting.
It isn't cheating! I am not suggesting something that will give anyone an advantage :-S Merely the opportunity to go back and do more. At the end of the day it is not real life, it is a game and most game manuals suggest saving often in more than one spot. If you really want it to be exciting try completing without saving at all, since the very of saving in the first place by your logic is an act of cheating. If you die in another game do you start at the beginning or do you go back to you last save? If your answer is the last save your own logic has defeated your point, if your answer is starting again I can tell you that you are in a very tiny minority :)
 

Chancie

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Sep 23, 2009
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I find them pretty nice to have. They're really convenient and all, but if a game I play doesn't have one, I'm ok with that too.
 

Kajt

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Feb 20, 2009
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They can be quite useful during fights. Otherwise, I don't really care if they're there or not.
 

Sampsa

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May 8, 2008
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Jenova65 said:
Sampsa said:
Jenova65 said:
Danzaivar said:
Jenova65 said:
As long as you leave collecting the IFF til last you are fine, do everything you want to do before that :) Failing that just do the side missions after the main game.
Nononono I meant Mass Effect 1! ME2 was great because it was pretty damn clean cut that you can do what the hell you want as long as you don't start the derelict reaper. In the first one you have 5 big missions to do and once you do the last one it triggers the 'end sequence' which leaves you unable to go to the Citadel again, but it's not really clear at all about it. =/
One 'No', would have done, dude ;-) Surely you save in several different slots, in which case you could have just re loaded before hitting the last area. I always keep at least one save just prior to starting a new planet/area then if I mess up or progress faster than I want to I can go back and not trigger any story moving events :) I use this method in all games (except Fable II of course, lol)
I find this way to be kind of cheating method. I like the Mount & Blade for the reason that it doesn't allow to quit without saving. So if my army marches to death I can't reload amd try again. Makes the experience more satisfying and exiting.
It isn't cheating! I am not suggesting something that will give anyone an advantage :-S Merely the opportunity to go back and do more. At the end of the day it is not real life, it is a game and most game manuals suggest saving often in more than one spot. If you really want it to be exciting try completing without saving at all, since the very of saving in the first place by your logic is an act of cheating. If you die in another game do you start at the beginning or do you go back to you last save? If your answer is the last save your own logic has defeated your point, if your answer is starting again I can tell you that you are in a very tiny minority :)
What a nice pyramid we've here. To the point.

My point was that in games like M&B and TW-series having more than one save file allows you do reverse actions.

For exaple: You're besieging Moscow with your Swedish army. Then suddenly enemys reinforcements show up, merge with the besieged army and beat the crap out of your guys. Fortunatetly you had saved five rounds earlier. You reload, lift the siege, beat the reinforcements before they can combine their strenght with town defenders and go back to finish the city.

Not to travel too far from the topic: "Thanks to all the people who have clarified the progress bar in AC2."
 

Jenova65

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Oct 3, 2009
1,370
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Sampsa said:
Jenova65 said:
Sampsa said:
Jenova65 said:
Danzaivar said:
Jenova65 said:
As long as you leave collecting the IFF til last you are fine, do everything you want to do before that :) Failing that just do the side missions after the main game.
Nononono I meant Mass Effect 1! ME2 was great because it was pretty damn clean cut that you can do what the hell you want as long as you don't start the derelict reaper. In the first one you have 5 big missions to do and once you do the last one it triggers the 'end sequence' which leaves you unable to go to the Citadel again, but it's not really clear at all about it. =/
One 'No', would have done, dude ;-) Surely you save in several different slots, in which case you could have just re loaded before hitting the last area. I always keep at least one save just prior to starting a new planet/area then if I mess up or progress faster than I want to I can go back and not trigger any story moving events :) I use this method in all games (except Fable II of course, lol)
I find this way to be kind of cheating method. I like the Mount & Blade for the reason that it doesn't allow to quit without saving. So if my army marches to death I can't reload amd try again. Makes the experience more satisfying and exiting.
It isn't cheating! I am not suggesting something that will give anyone an advantage :-S Merely the opportunity to go back and do more. At the end of the day it is not real life, it is a game and most game manuals suggest saving often in more than one spot. If you really want it to be exciting try completing without saving at all, since the very of saving in the first place by your logic is an act of cheating. If you die in another game do you start at the beginning or do you go back to you last save? If your answer is the last save your own logic has defeated your point, if your answer is starting again I can tell you that you are in a very tiny minority :)
What a nice pyramid we've here. To the point.

My point was that in games like M&B and TW-series having more than one save file allows you do reverse actions.

For exaple: You're besieging Moscow with your Swedish army. Then suddenly enemys reinforcements show up, merge with the besieged army and beat the crap out of your guys. Fortunatetly you had saved five rounds earlier. You reload, lift the siege, beat the reinforcements before they can combine their strenght with town defenders and go back to finish the city.

Not to travel too far from the topic: "Thanks to all the people who have clarified the progress bar in AC2."
I 'get', what you are saying :) But you didn't answer the question....
My suggestion to the person I was quoting was not to enable cheating (to gain an unfair example) but to finish all the side missions they intended to do without having to replay the whole game again, if anything it means potentially throwing away 3-4 hours of game play! ME will be pretty much the same experience either way, unlike the game you mentioned, you either succeed or you fail and get returned to the load screen. The one you are talking about sounds more complex than that :)
 

breadlord

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Apr 21, 2009
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Progress Bars help me to organize the progess i'm at so far, like if I should level up 2 levels today or just one.