Not at all, I rotate. I might not use any same team twice.
Saltyk said:
True, Mission (KOTOR) is weak in a fight, but her skills are extremely usefull for other survival issues. It's all about balance.
Mission is actually very useful as a ranged character due to her high dexterity. She and HK-47 are the best ranged characters in the game. The others (based on their default weapons: Carth, Canderous, and Zaalbar) are higher strength characters, which actually does nothing for their shooting.
Gemore said:
For the people who switch them around - why do you? Honestly i think it would probably be more interesting to switch them, but I'm curious.
Part of it is roleplay: I can imagine the ones who are always being left behind feeling useless or even like the "team leaders" are conspiring against them. I always like to think of myself as a leader who wants to know his team.
Part of it is tactical: In Mass Effect 2 (and in other games, but I think of it because I just beat it again), some team members are better suited towards certain kinds of fights. On Horizon, The Collector Ship, The Derelict Reaper, and the Suicide Mission, I want to take someone with an Area Throw/Pull/Slam so Husks can be taken out quickly, but also someone with great anti-Armor and Barrier abilities (Warp, Incinerate, Inferno Grenade, Armor Piercing Ammo and others). On missions with more Geth or Mech, I take people with Overload, AI Hacking, and other skills suited to those enemies.
Part of it is curiosity: Just try mixing things up, using new combinations to achieve results in different ways. It keeps things interesting and also lets you learn how to use each character.