Poll: Perfection DOES NOT exist!!!

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DSK-

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I don't think it's about the numerical scores or rankings, it's just about the actual content of the review itself. The one review that I strongly disagreed with from the 'Scapist was the Dragon Age 2 review. There were a few things that were said which were not true from my personal experience and perspective when playing. I must admit I forgot what exactly I had against the review, I simply remember not agreeing with it and vowing never to trust a review from here again.

I think if reviewers can divide what they think about and what they love about a game with solid, cold and hard facts about the gameplay and the like, reviews would be a lot more informative. By all means, give your own personal opinion, I like knowing the thought processes going on in someones' head when they say what is good and why. Just try and be a bit diplomatic about it and look at it from the other perspective and comment on it if it's appropriately positive or negative :/
 

DarkRyter

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basm321 said:
I am tired of seeing reviewers give 10/10 or 100/100. Nothing can be done to absolute perfection, there will always be a glitch, messed up texture, bug in the AI, plot hole, or maybe a teeny tiny voice acting issue or a nonsensical response from an NPC or your character.

Now before someone goes off about reading the review vs looking at numbers, let me just say.....

The numerical score should be a representation of the written review and giving something 100% implies there is ABSOLUTLY NOTHING in the game that could possibly be better or fixed.

So, I am wondering if 10/10 scores bug you?
10/10 does not mean perfection. Every major review site points out that perfect scores do not indicate a flawless title.

IGN Reviews and Ratings Guide said:
10.0 - Masterpiece
The pinnacle of gaming, a masterpiece may not be flawless, but it is so exceptional that it is hard to imagine a game being better. At the time of its release, this game is the not just the best the system can offer, but better than we could have expected.
Those scores aren't meant to be grades. They're a numerical representation of how much a reviewer likes a game. And a 10/10 simply means the highest level of enjoyment and recommendation.
 

razer17

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basm321 said:
I am tired of seeing reviewers give 10/10 or 100/100. Nothing can be done to absolute perfection, there will always be a glitch, messed up texture, bug in the AI, plot hole, or maybe a teeny tiny voice acting issue or a nonsensical response from an NPC or your character.

Now before someone goes off about reading the review vs looking at numbers, let me just say.....

The numerical score should be a representation of the written review and giving something 100% implies there is ABSOLUTLY NOTHING in the game that could possibly be better or fixed.

So, I am wondering if 10/10 scores bug you?
Yes, there is no such thing as perfection, when something is viewed objectively. Reviews are subjective, so they don't fit into that anyway. However, the main point is that a 10/10 doesn't mean perfect, it just means that it's subjectively as good as it gets. There's no point having a scale if you can't use the top end.
 

aei_haruko

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basm321 said:
I am tired of seeing reviewers give 10/10 or 100/100. Nothing can be done to absolute perfection, there will always be a glitch, messed up texture, bug in the AI, plot hole, or maybe a teeny tiny voice acting issue or a nonsensical response from an NPC or your character.

Now before someone goes off about reading the review vs looking at numbers, let me just say.....

The numerical score should be a representation of the written review and giving something 100% implies there is ABSOLUTLY NOTHING in the game that could possibly be better or fixed.

So, I am wondering if 10/10 scores bug you?
I wouldnt say it nugs me, I just think many reviewers go
" wow, what a great game, altough i didnt like that one little bit, what an outright amazing experiance" I'm pretty sure that they dont want to give a 9.9 score, because it would be like them giving a 7.8 score, which really is getting pretty specific, and for an industry which makes games, is a bit too much. It'd be like if a food critic went " yes, even though this food was amazingly tasty, I remember that my plate wasnt colerful enough' Who wants to sound that uptight? so they say " 10/10" because it's easy, and because they liked so much of it they were willing to overlook the flaws. To me, I would downright deplore a critic who made it their mission to not rate a 10/10 because to me, that be like trying to find the lack of color on a plate, and thatd suck because I would've enjoyed a nice meal
 

pppppppppppppppppp

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While I agree that review scores are inflated, this whole "tens are impossible" thing is bullshit. If we never gave out a perfect tens, people would treat 9.9 as the best possible score and therefore perfect, and we'd be right back where we started.

People just need to stop investing so much in scores and read the damn review. Just because one game gets a 10 and another gets a 9.5 doesn't mean the former is better, it's called opinions.
 

BishopofAges

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100/100 and 10/10 don't bug me as much because when it does happen I timestamp it, and say 'yes it was probably the best it could be, for that time.' I also do not get wrapped up in reviews, if a specific reviewer died and went to heaven over a game, thats nice, and it is probably a good call that I ought to give the game a shot, but by no means does 10/10 or 100/100 mean perfection.

Yes, thats the score you hope to get on your tests and quests in life, but how often does it mean to YOU that you are perfect in that field and can do no wrong? It doesn't. The misconception of a 'scoring' system is that people believe perfection can be achieved, but the idea of perfection is infact terribly sad and depressing, it means no more can be done, no innovation, no new discovery, no nothing. So for that reason a 'scoring' system is designed to say that 100/100 or 10/10 is in 'the highest percentile' not to say 'perfect' by any means.

So to answer the original statment, no. I do not get angry with perfect scoring, it either means its a great game that I should play or that the reviewer is in the company's backpocket (usually defined by other reviewers saying the game is terrible).
 

Daffy F

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This thread made
spring to mind.
Seems relevant about game review scores.
 

MarsProbe

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A 10/10 (or 5/5 or whatever) score doesn't really annoy me, just as long as there is a decent rationale in the actual review to justify the score. The review must also mention the games bad points (because there are always bad points, no exceptions). What really gets me is when a reviewer actually comes out and says that a game is perfect.

I saw a video once in which some game types were going through their favourite games of that year. One of them was a Mario game, Super Mario Maternity Ward Adventure 3D or something like that (ok, it was Super Mario Galaxy). It's no surprise as to which game ended up being their winner of the group. They then went on to explain the reasoning behind the result as all the other games had their own little "caveats" that stopped them from being, well, perfect.

Super Mario Galaxy however, had absolutely nothing wrong with it. It was a genuine, 100% perfect game with not a single flaw to be found anywhere in the entire production. You'd think the game was forged by the gods themselves, not just another games company. Nonsense.
 

Nenad

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Torment is perfect. :p

edit: But maybe it exists if you define it like this: "Perfection is the best realistically possible outcome at a given time?" Hmmm?
 

MammothBlade

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Oct 12, 2011
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If reviewers have to use scores, let it be a grade system. AAA, AA, A, B, C, D, E, F. It gives an approximation of the game's quality and play value, without resorting to nitpicking over little details.
 

everythingbeeps

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TC you're right.

Perfection doesn't exist.

Therefore you should do what the rest of us rational folks do and stop reading 10/10 or 100/100 reviews as if the scores mean "perfection".

They don't. A 10/10 review doesn't mean the game's perfect. It just means it's one of the best in recent memory.
 
Apr 24, 2008
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What's the point of having a scale where certain scores are off limits?

100/100 doesn't necessarily imply perfection anyway. Review scores aren't (and never were) a science. They aren't the result of a complex formula. They're a simple representation of the extent that a reviewer recommends(or doesn't)the product that they've spent time with.

I say "product", because I've noticed that nobody gets nerd-rage over a film being given 5 stars.

Why are we acting like 10's are being handed out all over the place anyway? They aren't...
 

2012 Wont Happen

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No. We know that perfection is impossible and reviewers no it, so if we don't have our heads up our asses we can view a rating of 100 as indicative of the idea that the game is excellent and has nothing meaningful wrong with it.
 

Phlakes

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...The only problem here is that you're taking it too literally. It doesn't mean the game is perfect. It never has. Ever. By anyone. Ever.

Consider this. If no game ever got a 10, we would be using a 1-9 scale. You know what the 9 would be in that? Exactly what a 10 is now.
 

DustyDrB

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A perfect score doesn't mean a perfect game. If you think that way, you're just wrong.
So change your thinking.
 

krazykidd

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Portal was perfect , your opinion is invalid

OT: 10/10 does not mean perfect . Why do you think this? It just means it is an exceptional game . Also perfection does exist . Perfection is subjective but it does exist . On reviewer could think something is perfect , another can think it's not . It depends on your definition of perfect . Using your logic anything that is subjective cannot exist . That makes a whole lot of things non-existant
 

Owyn_Merrilin

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Bara_no_Hime said:
basm321 said:
Now before someone goes off about reading the review vs looking at numbers, let me just say.....

The numerical score should be a representation of the written review and giving something 100% implies there is ABSOLUTLY NOTHING in the game that could possibly be better or fixed.

So, I am wondering if 10/10 scores bug you?
Yes. This is why the only critic I watch/read anymore is Yahtzee.

I'm a teacher. I have never, in my life, given any student work a perfect score. It is always possible to make improvements.

The same goes for games. Game reviews are a massive, pathetic joke anymore.

Think I'm being unreasonable? Here's our very own Jim Sterling to tell you why I'm right:

http://www.escapistmagazine.com/videos/view/jimquisition/4966-Hate-Out-Of-Ten
Blargh. Speaking as an education major and as a student, I'd like to let you know that any teacher who has that horribly, horribly wrong idea in their head is one that I drop without a second thought during the add/drop period. The only exception was this one professor who graded that way, but also made it so an A+ was an 85 or better on his grading scale -- and still made the students work their butts off to get that 85. If you're grading on the standard "an A+ is a 95 or better, and anything lower than that counts for less than full marks on your GPA" scale, while also refusing to give perfect scores, you are a bad teacher. A perfect score does not mean the paper is perfect; it means that the student hit every mark on the rubric. If your rubric is so demanding that a perfect score requires absolute perfection, you suck at designing rubrics, and apparently didn't deserve a perfect score in your classroom assessment course -- either that, or you went through an alternative certification method, and never even took the course. What's more, there is such a thing as a perfect test; "no such thing as perfection" only applies on subjective assignments. If you give your students an objective test (so math, multiple choice tests, and so on) and a student turns in a test with every answer correct, you had better give them full marks; anything else counts as academic dishonesty on /your/ part.

Now, getting back on topic: A 10/10 for a game should be achievable, but the standard should be high enough that a game shouldn't get it just for being flashy. If we really want to look at this, up to about the fifth generation, the industry was still small enough and enough experimentation was going on that the quality merited lots of clumping on both ends of the scale. There were a lot of terrible games, and also a lot of truly exceptional games, with a lower number of truly average games than there would be on a bell curve. Starting last gen, and becoming complete this gen, the conventions became developed enough, and enough "design by committee" started to take place that both the truly terrible /and/ the truly exceptional games started to disappear, and we had a bell curve with nearly everything falling in the middle.

What I'm saying here is, depending on the scale used (American Education, or "let's use the whole scale") the majority of games should be getting either a 7/10 or a 5/10, respectively. Instead, they tend to cluster around the 8-9/10 range, with more 10/10s than 7/10s. It is highly unlikely that all of those games actually earned those scores.

This is one of the many reasons that I only trust the review if I have no way of playing the game first and no friend's word to take (not likely in this day and age except for the occasional niche release), and even then I only pay attention to the text, not the score. I remember one game in particular that got terrible scores, but it was because it was part of a niche genre that none of the reviewers were fans of. Most of their complaints were examples of well-executed features of the genre, and I wound up buying and enjoying it as a result. The reverse can be true, too; a lot of 10/10s have things that I would count as negatives listed as positive in the reviews.
 

Windcaler

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I think its a fallacy to think that maximum scores mean that a game is perfect. There will always be some kind of subjective or objective flaw in any game no matter how well crafted.

What annoys me and what I think shows a major problem in the reviewing system today (more so then anything else) is when scores are given that go beyond the scoring system. Yes I recall 11's being given out for a few games and its absolutely absurd

That all said, I think scores are meaningless anyway because I dont believe a complex opinion can be represented numerically. Additionally I think people should read the actual reviews rather then look at a number for a yes or no for whether they should buy the game or not.
 

Saulkar

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basm321 said:
I am tired of seeing reviewers give 10/10 or 100/100. Nothing can be done to absolute perfection, there will always be a glitch, messed up texture, bug in the AI, plot hole, or maybe a teeny tiny voice acting issue or a nonsensical response from an NPC or your character.

Now before someone goes off about reading the review vs looking at numbers, let me just say.....

The numerical score should be a representation of the written review and giving something 100% implies there is ABSOLUTLY NOTHING in the game that could possibly be better or fixed.

So, I am wondering if 10/10 scores bug you?
The way I look at it 10/10 represents the best that can be accomplished at the time rather than complete perfection.