When it comes to some genres, mainly RPGS, a staple mechanic seems to be reverting the player back to before they defeated the big bad guy. Sometimes they wont and just let you continue on with your story.
Which of these is more enjoyable for you? Does having a persistent increase your enjoyment of the game compared to having everything reverted back to when you didn't save the world? Or does this entirely depend on how the game is set up, having a game continue after the "Happily Ever After" scene not making sense for example.
Personally, I enjoy the persistent endings. After beating the big bad guy I like to then wonder the world afterwords and see my efforts getting their just rewards as well as getting all the praise from the hapless villagers I saved.
Which of these is more enjoyable for you? Does having a persistent increase your enjoyment of the game compared to having everything reverted back to when you didn't save the world? Or does this entirely depend on how the game is set up, having a game continue after the "Happily Ever After" scene not making sense for example.
Personally, I enjoy the persistent endings. After beating the big bad guy I like to then wonder the world afterwords and see my efforts getting their just rewards as well as getting all the praise from the hapless villagers I saved.