Kingjackl said:
I think that description makes the dungeon crawling in Persona 3 sound a lot worse than it actually is. It doesn't feel like you're climbing a 265 floor tower when you're playing the game, it just feels like you're fighting through a dungeon. The tower is divided into segments and there are teleporters roughly every 15 floors that take you to and from the lobby to save and heal. In practice, it's really not that much different from Persona 4. There are more floors per section, but you also go through them quicker since the floors are more open-ended. You also explore Tartarus in the evening as opposed to after school, so you'll end up making more trips on average and progress at a faster rate.
Also, the risk of loosing all your progress to an unlucky death is an issue in P4 as well. It wasn't until Golden that they added checkpoints for each floor, and even those don't auto-save the game.
The big difference between the games for me is that Tartarus is largely irrelevant for the majority of Persona 3. You could literally ignore the tower until it's time for the final boss (well, if you don't mind being severely underleveled.) There isn't much in it except random monsters, some bigger monsters that are the same as the random ones, and once in a while the color scheme changes.
Persona 4 dungeons, on the other hand, were all related to the immediate story, were visually varied in a way that tied them to the story and characters, and (most important of all) were short. There were 8 dungeons in P4 with a total of 77 floors, that's about 1/3 of Tartarus with more differentiating them than a pallet swapping of colours.
Granted the mini story dungeons in Persona 3 were okay, but they were barely a blip compared to the monstrosity of Tartarus.
Tartarus
could have worked if they cut the amount of floors in half and made ANY attempt to make it anything but a generic dungeon. It would have been all too easy to give the scenery some story significance in any way. I'm trying to avoid spoilers so I can't be too specific, but suffice it to say that I was intrigued by the idea of Tartarus, which looks really cool in cutscenes, and was really eager to get in there to explore. That is, until I got in and realized there wasn't actually anything to Tartarus but random floors filled with the same 20 enemies.
And yes, the cheap deaths still exist in P4, but it just seems that there were way more enemies in P3 that would come and target my weakness and stunlock me to death.