Saelune said:
Well I guess now it is a matter of what we're discussing.
The ethics of killing virtual beings, or the value of destruction in war?
Mostly though I was pointing out this weird mixed value of life many people (myself included) have. SilentPony's picture makes fun of that, where this big dude who clearly kills tons of people all the time is being admonished solely for the pelt on his shoulders.
I don't know ... I can see the gameplay argument being a mix in there. Horse > man in terms of target size. Also less maneuverable and speed doesn't compensate entirely. So surely you want a game system to celebrate in this case
careful application of fire.
I'm not saying remove the capacity for killing the horse, but getting points for killing the horse seems a cop-out to me that doesn't have comparative measure in other games.
Even in a simulated combat environment, it's better to kill the soldier than the horse. As expensive of national resources to provide warhorses specially trained and inured to the smell of smoke, gases, and extreme sounds of artillery fire and personal arms close to their head .... killing the horse is negligible to killing the person on top.
I don't see how you can justify an abstract measure of military worth by shooting horses over shooting the rider ... and game systems could accomodate that well enough (and do so in other games) ...
It seems like a weird thing to me. I must admit part of that weirdness comes from the fact that you're getting points for shooting a non-sapient animal incapable of ruminating on the nature of why it is
dying at the hands of humans, but similarly the weirdness is also there that it doesn't entirely sink in when even with vehicles in other games (and in other Battlefield games no less) ... destroying the vehicle was about getting at the people inside and having the right arms to do so.
Sure you could damage/destroy enemy vehicles as a tactical thing, to reove them from using against your mech (2142), but you were never awarded 'kill points' ...