Honestly, I don't think I'd want to play an unscrupulous, aimless evil person without a good reason to be evil. I'm all up for being an enforcer or antihero utilitarian, but I just don't generally go for evil for the sake of it. The one thing that overrides that is my completionism, which basically means my character loses all integrity once I have to kill someone for a unique item or weapon. I don't want it to happen, and the only time I can keep it at bay is when I've already done everything possible in the game and are free to RP, but that's the case.
Although that said, killing Gough in Dark Souls is a serious quandry for me while running over pedestrians by their dozens in GTA is just another day. Which I think is a fair reaction considering GTA makes no effort to have you sympathise with pedestrians and their deaths have no real consequences.
Although that said, killing Gough in Dark Souls is a serious quandry for me while running over pedestrians by their dozens in GTA is just another day. Which I think is a fair reaction considering GTA makes no effort to have you sympathise with pedestrians and their deaths have no real consequences.