If a subsequent playthru is a NG+, the option to change things up isn't always present. Generally I'll change a few of the factors which might affect story or character interactions, to experience more of what the story offered. For example, in BioWare RPGs changing gender, good/evil alignment and occasionally class (f.ex BG2) can have different effects in the game.
I might try a different class in a party-based game since it allows a new dynamic and party combination. I might go for something I feel I missed out on or do again a thing I enjoyed first time around. Some games over the years:
- Skyrim: Always female, different followers/marriage partners, weapons/playstyles. Skyrim didn't have an alignment and missions are either done or not done so I generally do the guilds/MQ regardless.
- BG2: Always male, always mage, always Chaotic Good. Always male because the only female-love interest (anomen) is a doofus. Always mage as there isn't enough magic available from NPCs otherwise and the progression is great. I might change up romances (eg. Jaheira, Aerie, etc) but Viconia is my fav
- Jade Empire: Played both genders, romanced all the options, played good and evil, kept Death's Hand and freed him, tried different weapon/style choices, different Arena name
Tried them all. Tho I do have a NG+ Master-diff save I'd reuse if I played it again.
- ME series: Played both genders, played good and evil, made all (at least the big ones) the different story choices, always vanguard. I'll play most things differently though I liked the vanguard playtyle and would pick it again in a heartbeat. None of the others interest me. Biotic Charge and Claymore make me happy.
- DA:O: Played twice as mage, twice as rogue, both genders, different romances. Let Loghain live and die, sided with wolves/dalish, mages/templars, Behlen/Harrowmont, etc.
I love NG+ mode in games, I adore it. I like it more when there's opportunity to change some things up but I'm more likely to replay a game with NG+ than one that doesn't. (Obviously it doesn't make sense in all games).
I might try a different class in a party-based game since it allows a new dynamic and party combination. I might go for something I feel I missed out on or do again a thing I enjoyed first time around. Some games over the years:
- Skyrim: Always female, different followers/marriage partners, weapons/playstyles. Skyrim didn't have an alignment and missions are either done or not done so I generally do the guilds/MQ regardless.
- BG2: Always male, always mage, always Chaotic Good. Always male because the only female-love interest (anomen) is a doofus. Always mage as there isn't enough magic available from NPCs otherwise and the progression is great. I might change up romances (eg. Jaheira, Aerie, etc) but Viconia is my fav
- Jade Empire: Played both genders, romanced all the options, played good and evil, kept Death's Hand and freed him, tried different weapon/style choices, different Arena name
- ME series: Played both genders, played good and evil, made all (at least the big ones) the different story choices, always vanguard. I'll play most things differently though I liked the vanguard playtyle and would pick it again in a heartbeat. None of the others interest me. Biotic Charge and Claymore make me happy.
- DA:O: Played twice as mage, twice as rogue, both genders, different romances. Let Loghain live and die, sided with wolves/dalish, mages/templars, Behlen/Harrowmont, etc.
I love NG+ mode in games, I adore it. I like it more when there's opportunity to change some things up but I'm more likely to replay a game with NG+ than one that doesn't. (Obviously it doesn't make sense in all games).