Poll: Poll: How should DayZ servers handle PVP in future?

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Thoric485

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Leave it as it is, of course. There's more than enough arcade shooters where you can grind points, achievements and shit, completely protected from other players. DayZ doesn't need to be another one of those.

And what would you do after you learn how to deal with zombies and gather all the best gear? Grind them forever? To create a viable PvP-less experience, development would need to go in a whole new direction, abandoning its current niche, and competing for a different one that's admittedly bigger, but already filled to the brim with incredibly polished and accessible big name products.

No, just no.
 

SpectacularWebHead

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Jun 11, 2012
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I don't "Do" multiplayer where the object is anything other than, "See that guy/Girl/other? FUCK HIM UP" Because Any other form of multiplayer is stupid.

"I've met a lot of people and they were all twats"
-Yahtzee
 

sneakypenguin

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Not having played it I can't really comment with precision, but there does seem to be a balance issue of there being no negative to playing bandit. Perhaps some sort of infamy system where players are publicly flagged for PVP after a player character kill. Perhaps some sort of audio warning to other from a NPC voice over "radio" whenever someone is flagged nearby, which would alert people for the next 45 in game minutes. Acts as a warning to those that don't really want to play it like a mmofps, and makes banditing a bit more annoying.
 

Tradjus

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Apr 25, 2011
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All of you Bandits just think about this for a moment.
Eventually, everyone who isn't a Bandit will get fed up and stop playing the game.
Then it will only be bandits. Will that really be fun?
 

Ryotknife

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Oct 15, 2011
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bandits in that game are more like zombies than the zombies.

normally when a zombie kills a person, he comes back as a zombie

in dayz, when bandit kills a person, he comes back as a bandit.
 

M-E-D The Poet

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Sep 12, 2011
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fundude365 said:
So there I was, about to start work on getting a pickup truck up and running. I had a Crossbow, a 1911 and enough items to remain self-sufficient for quite some time. I'm crawling toward the beat up PoS when suddenly I'm murdered in cold blood by some little shit who wanted to play Rambo. This was the sixth time I'd been dispatched in such a way and I normally wouldn't be so upset about this. However I was on a server that specified no pvp.

This was the most progress I had ever made in the game, I had beaten the average player lifespan by 5 and a half hours and this was the first time I'd held a firearm.

I understand that the bandit lifestyle is a valid form of play in DayZ and I have no quarrel with it so long as it remains in its place. I wanted to embark on a new experience exploring the possibility of man trying to hold onto his humanity in a post-apocalyptic world. Instead I got the shit murdered out of me by some fucker who's played too much Call of Duty.

Griefing in DayZ and Minecraft is the online equivalent of kicking down a kid's sandcastle. Nobody's impressed and, in the end, nothing is gained. Only a few lines of code get shuffled around.

Anyhoo, what does everybody else think?
Dude that's what makes DayZ DayZ .
You should look the fuck out!

The entire point of this game is that you never know who you can trust unless you're playing with friends, it's you on your own going against the world, sometimes people are friendly usually they're in the same situation and only want your shit because the heck they need to survive too.


Let me rephrase my post : You're either bad at DayZ or you're not the right kind of player for this game, I play with friends most of the time and sometimes I play alone, the thing you do is work together and be vigilant at all times, we usually back away when there's enemy players but we fight them just as easily because they can be a danger to us, our position or because we're low on supplies.

Either stop playing the game by yourself and try to get a different experience or stop playing completely and don't try to ruin the experience that others have by demanding such ludicrous changes that would ruin the game COMPLETELY
 

M-E-D The Poet

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1-up said:
Easiest way to make it work I think would be to incorporate some sort of "zombie bounty". In other words, as you kill players you somehow attract the attention of more zombies or more lethal zombies or something like that. Make it permanent and cumulative.

If nothing else it would ensure that the bandits are regularly recycled and it would add a real cost to all the murder.
Bandits are already regularly recycled , a bandit that runs out of food ammo drink bandages medicine or gets sick will die just the same as any other
A bandit that is spotted by another bandit can easily be killed
A bandit that is spotted by a player with a hand gun who decides to try his luck and kill him will also have to respawn

That's DayZ, the game is fair and these players do actually die!
This is what poses a challenge that a lot of people like because you're not only having to look out for zombies but also for survivors.

Trust me in a real zombie apocalypse people won't be that friendly to you anymore either
 

M-E-D The Poet

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Sep 12, 2011
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sneakypenguin said:
Not having played it I can't really comment with precision, but there does seem to be a balance issue of there being no negative to playing bandit. Perhaps some sort of infamy system where players are publicly flagged for PVP after a player character kill. Perhaps some sort of audio warning to other from a NPC voice over "radio" whenever someone is flagged nearby, which would alert people for the next 45 in game minutes. Acts as a warning to those that don't really want to play it like a mmofps, and makes banditing a bit more annoying.
certain weapons attract attention when fired from zombie, most higher lvl weaponry makes more sound and attracts zombies a lot quicker.

People dub these weapons as " zombie attractors"

There is no balance issue whatsoever, you may have all the gear and kit, if I keep myself from your view I will survive, if I want to try my luck and sneak up on you If I have any kind of weapon I can just as easily kill you as you can kill me.

A smart player without much kit can easily beat or outrun a dumb player that has lots of kit

From what I've read in his post the OP is just really not good at adapting to the gaming enviroment he's currently in, the enviroment is hostile, playing by yourself can be fun but you have to be wary and these things will just happen but you can inflict them on others just the same.

If you're either not yet good enough or don't like this kind of play you will find your solace in playing with friends, just don't complain when the game does what the game does.
 

M-E-D The Poet

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SpectacularWebHead said:
I don't "Do" multiplayer where the object is anything other than, "See that guy/Girl/other? FUCK HIM UP" Because Any other form of multiplayer is stupid.

"I've met a lot of people and they were all twats"
-Yahtzee
this multiplayer is about surviving with your friends or alone in a world with lots of either hostile or friendly other players, nobody is safe, if you want to go help people out you can do it just the same, the game just allows a realistic setting.
 

M-E-D The Poet

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Voxgizer said:
octafish said:
Or optimization. I wish the control scheme was better too. ARMA is a...unique experience.
Same issues I take with the game's engine. You're right, though, it certainly is an experience.

I chose Flagging for PvP/PvP Server. Why? Well, considering when you're new (I've only been playing a few days and don't know the areas that well yet) and start out with no way to defend yourself, it's kind of frustrating. I'd also rather work with people than have to shoot them, because nine times out of ten they're going to shoot me.

As for the people saying to host a private server, as far as I know that isn't possible. Rocket, the developer, stated that you can not have locked servers. They have to be open to everyone. I can understand that because if you have a locked server, you hop on there with some friends, gear up, and move to a public server and just dominate it with all your fancy toys. The same could be said about PvP servers, and in that case, it could be possible to make pvp characters pvp only. Would that be unfair? Unless the servers are clearly noted, no, if you're a bandit, you're probably not going to care.

That said, I won't hesitate to shoot a foo' if I need some beans and water badly enough.
players on servers usually help people out or let them live when they seem to be recently spawned or noobs, only problem is some people take advantage of that (Pretend to be a noob suddenly start packing heat when you're not looking and shoot your ass)
 

Phlakes

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Mar 25, 2010
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It's not a problem with the game or the servers, it's a problem with people. Since it went viral the majority of people playing it are there for the typical game experience of "kill bitches, get loot", which has turned it into free for all deathmatch with zombies, and anyone who tries to play it like an actual survival simulator is therefore fucked.
 

Naeras

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Mar 1, 2011
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What would an apocalyptic zombie survival game be without the possibility of having other players kill you in order to increase their own chances of survival? That's a really important part of the whole "apocalyptic zombie survival"-thing as far as I'm concerned. The desperate struggle in which man has the choice of working together as a group to overcome troubles, or to resort to violence in an attempt to remove competition over resources, and not get killed by other humans first.

I mean, that's what post-apocalyptic games are all about in my opinion.
 

fundude365

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Dec 12, 2007
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M-E-D The Poet said:
Dude that's what makes DayZ DayZ .
You should look the fuck out!

The entire point of this game is that you never know who you can trust unless you're playing with friends, it's you on your own going against the world, sometimes people are friendly usually they're in the same situation and only want your shit because the heck they need to survive too.


Let me rephrase my post : You're either bad at DayZ or you're not the right kind of player for this game, I play with friends most of the time and sometimes I play alone, the thing you do is work together and be vigilant at all times, we usually back away when there's enemy players but we fight them just as easily because they can be a danger to us, our position or because we're low on supplies.

Either stop playing the game by yourself and try to get a different experience or stop playing completely and don't try to ruin the experience that others have by demanding such ludicrous changes that would ruin the game COMPLETELY
Did you miss this entirely?

fundude365 said:
This was the sixth time I'd been dispatched in such a way and I normally wouldn't be so upset about this. However I was on a server that specified no pvp.
Yes I'm bad at DayZ, I don't usually get enough time to practise. When on a regular server I'm usually pretty philosophical about the whole thing and load up a new character to face the world again. Because, as you say, its part of the game. I'm probably a reasonably rare case as I want a no-pvp experience to get to know the game better before I throw in the extra headache of watching my back at all times. So I'm resigned to the fact that I probably won't get this granted.

And I would play with friends, except the only friends I have who are interested in DayZ are my housemates. When we all log on shit gets lag-tacular even though we're on a 40Gb fibre-optic connection.

But after my last experience of losing all of my loot after switching to an ALICE pack 10 minutes before logging out (I logged back in to find myself with an empty coyote pack) I think I'll wait for the beta stages to come back in.
 

Crises^

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Sep 21, 2010
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I would be what you call a bandit in dayz myself. I kill in cold blood but I don't go down to the coast and kill new spawns I hang around starry and NW airfield because id rather kill someone who can provide a challenge and maybe have some good loot as the reward.

I think pvp is fine the way it is, I don't kill on the coast but i also don't mind that other people do it. As that means I have to be careful when I spawn rather than not have a care in the world because lets face it the zeds don't give much of a challenge in this game at the moment.

Things that need fixing are:
d/c while in combat, zeds movement and wall warping. and the other bugs.

I think you being killed had two factors to it, one you might not of been too careful while repairing that vehicle for instance If i see a vehicle or tent near starry ill keep an eye on it to see if anyone runs up to them.

Also not having a team to be with I know that this may not be your fault but having people watching your back is a huge advantage in this game.

When I'm with friends we might raid places for supplies or look for vehicles but if I'm on my own I normally won't raid anywhere but i will keep an eye on those places instead and hope to kill a few unsuspecting people.
 

Moonlight Butterfly

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Mar 16, 2011
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People are saying its realistic that everyone would shoot everyone else in a zombie apocalypse. The typical reaction would be to find other people, humans are naturally social.

Most people would try to get somewhere safe. Not run around killing everyone.

I don't have any problem with the pvp in DAYZ. I actually got bored of the game after I had everything I needed to survive. (Plus the controls/bugs are abysmal) But saying that it would be what would happen realistically is silly.

The DAYZ scenario isn't very realistic anyway. Why would you be alone in a field with nothing?
 

Alandoril

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Jul 19, 2010
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Hmm, was interested in taking a look at this but since the majority of people who play it behave like complete and utter dicks when in-game I think I'll give it a wide berth.
 

Alandoril

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Jul 19, 2010
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Lumber Barber said:
Keep them as they are now.
Only ban-worthy offense in DayZ should be hacking or admins abusing their power. Stream sniping might earn a suspension.
The game's based around realism. Rocket will not care for any request to mark PVP and non PVP.
Now, anyone who might remotely be a threat to me I shoot on sight. And that's how it should be, imagine meeting some stranger with a gun in a zombie apocalypse when you have a nice shelter with food, water and ammo and he has a gun with 5 bullets in it and nothing else. What would he do?
I would offer him help, not kill him. The only way for mankind to survive would be to gradually reassemble a society, not to run around butchering everyone just because we don't like the way they look at us.

Are people seriously saying that if this were to actually happen they would find it so easy to pull a trigger and end a life in the blink of an eye?
 
Jun 11, 2008
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That is the point of DayZ though. Now aside from the fact that server had no PvP the general point of DayZ is to allow for such dickery on a grand scale.