Leave it as it is, of course. There's more than enough arcade shooters where you can grind points, achievements and shit, completely protected from other players. DayZ doesn't need to be another one of those.
And what would you do after you learn how to deal with zombies and gather all the best gear? Grind them forever? To create a viable PvP-less experience, development would need to go in a whole new direction, abandoning its current niche, and competing for a different one that's admittedly bigger, but already filled to the brim with incredibly polished and accessible big name products.
No, just no.
And what would you do after you learn how to deal with zombies and gather all the best gear? Grind them forever? To create a viable PvP-less experience, development would need to go in a whole new direction, abandoning its current niche, and competing for a different one that's admittedly bigger, but already filled to the brim with incredibly polished and accessible big name products.
No, just no.