Last night me and one of my friends got into an argument and i want to know what the escapist community thinks on the subject. The argument arouse while playing my homegrown D&D (I'm not overly wowed by 4th edition and had an idea i wanted to try).
First off there is some back round info you need to know about the mechanics of it. Rather than picking a class the players choose an element form a list of earth, water, fire, air, lightning, and telekinesis, the element chosen gives them control over the most basic from of that element. Then they get points to put into ability's like melee weapon use, support magic, ranged weapon, defense, combat magic, and unarmed combat, that they use their element through. They gain 1 ability power every level and new element power every 10. i thought this was a good idea because it gives more control over the exact powers that their characters have so they are bit more invested in their characters and the world.
Due to some current circumstances the party is down to 2 people, one an earth user who split his ability's between ranged weapons and combat magic, and a telekinesis user focused on combat magic. The current section lead them to be on a boat in a huge storm and get knocked out and swept of the side, then wake up on a beach. This is where the game came to a stop and the argument began.
The earth used wanted to use his power to dig a large hole in the sand and I said that plain earth and sand are different and so with just basic earth control he can do little more then throw around small puffs of sand (much like Toph form Avitar the last air bender when they are in the desert) because the way I see it is, to control sand effectively you need a control over both earth and air. The telekinesis user had a problem with this and argued that sand is just very finely ground earth so he should be able to control it just fine with only a control over earth. The earth user agreed with the telekinesis user but was fine with leaving it up to me.
so escapist what do you think?
It wont let me fix the poll so the first one is supposed to be, It doesn't matter, what the DM says goes.
First off there is some back round info you need to know about the mechanics of it. Rather than picking a class the players choose an element form a list of earth, water, fire, air, lightning, and telekinesis, the element chosen gives them control over the most basic from of that element. Then they get points to put into ability's like melee weapon use, support magic, ranged weapon, defense, combat magic, and unarmed combat, that they use their element through. They gain 1 ability power every level and new element power every 10. i thought this was a good idea because it gives more control over the exact powers that their characters have so they are bit more invested in their characters and the world.
Due to some current circumstances the party is down to 2 people, one an earth user who split his ability's between ranged weapons and combat magic, and a telekinesis user focused on combat magic. The current section lead them to be on a boat in a huge storm and get knocked out and swept of the side, then wake up on a beach. This is where the game came to a stop and the argument began.
The earth used wanted to use his power to dig a large hole in the sand and I said that plain earth and sand are different and so with just basic earth control he can do little more then throw around small puffs of sand (much like Toph form Avitar the last air bender when they are in the desert) because the way I see it is, to control sand effectively you need a control over both earth and air. The telekinesis user had a problem with this and argued that sand is just very finely ground earth so he should be able to control it just fine with only a control over earth. The earth user agreed with the telekinesis user but was fine with leaving it up to me.
so escapist what do you think?
It wont let me fix the poll so the first one is supposed to be, It doesn't matter, what the DM says goes.