Fox12 said:
The reason I wanted to see these two games pitted against one another is because they both seemed so similar. Both had gritty protagonists who were ashamed of their past. Both characters lost a daughter when they were younger. Both games have an important independent female character that develops a close bond with the protagonist. In both games the plot tends to center around the female character more than the protagonist. Basically, even though the genres were different, the main characters in both games seemed to fill similar roles. Both games are good in their own ways.
And they were both voiced by Troy Baker (You've probably heard that a million times today but whatever)
Well, I'd say it's a tie.
Both games have their strong points and flaws, in completely opposite ways.
Last of Us is nearly flawless in presentation, and a bit sloppy in execution
The story is incredible the acting is top notch the visuals and motion capture is breath taking, but it does have that stupid Naughty Dog style crap where they stick cutscenes in gameplay (Usually while the characters you're supposed to be listening to are walking away from you) combined with a exploratory resource gathering mechanic and a "realistic" sound design choice that muffles sounds that come from behind walls, so if you want to gather resources while you're walking (Emphasis on "walking" because they take away your ability to run during those cutscene gameplay hybrid moments) you have to choose between missing the dialog and doubling back after it's over.
The gameplay has a ton of little nit-picky problems that grate on my nerves (Like Invisible Ellie for one) The stealth gameplay is pretty solid, the hand to hand stuff is brutal and gratifying. The inventory system is a bit... wrong given the circumstances. Being able to carry around an entire arsenal in my backpack doesn't feel right in a scroungy survivalist world, and I don't know about most people but I never hurt for Ammo. The level design was designed as a third person cover based shooter instead of an area that humans would live in. (I know it's post apocalypse but some of the Feng Shui people must have survived)
But the ending to the story more than makes up for any shortcomings in the gameplay department
Bioshock Infinite is a game that goes for... um... Middle ground by way of extremes?
The level design is very artistically charged (and beautiful) and the shooting gameplay is arcadey and over the top. Which would be great if the inventory system weren't broken every other Shock game let you carry around all your weapons at once because the designers understood that the level design didn't permit one style of play to work for all areas. Infinite forces you to guess what weapons you should take into an encounter and then laughs at you if you chose poorly. forcing someone (Like me) to spend a large percent of the game trying to find out which cheese tactics worked the best (Which to the designer's credit, there weren't very many of, even if it means I got to eat shit most of the time)
The story on the other hand is good in an out there sort of way. It's the kind of thing that you're not supposed to think about. But it's wrapped in a really good character drama (Or maybe the drama is the core and the infinite universe stuff is the frosting... I don't know) And it shouldn't matter because the Drama is what you're supposed to focus on and the quantum stuff is just a bunch of smoke and mirrors to let the twists and turns twist and turn in which ever ways they want, and giving the plot plausible deniability to throw common sense out the window.
That being said the writing and world building in Infinite are really well done (Even if the end is just silliness)
I don't know if that adequately expresses why I think they're a tie but after all their strengths and weaknesses are tallied the two games have exactly equal merit (and are both worth playing, in case that wasn't clear)