Yeah, I didn't know "criticality" was even a word.
So let's say you make a game/movie/novel/comic/song/whatever and it's bound to either be super popular and tons of people will buy/go to see it or be praised amongst many critics/reviewers/journalists/whatever.
If you choose Popularity, that doesn't mean what you made was bad or wasn't received well by critics. If you choose Criticality, that doesn't mean what you made sold like the Wii U.
I'm asking which one would make you more happy as the result for your hard work. Do you want what you made to appeal to many or for it to be critically praised?
So let's say you make a game/movie/novel/comic/song/whatever and it's bound to either be super popular and tons of people will buy/go to see it or be praised amongst many critics/reviewers/journalists/whatever.
If you choose Popularity, that doesn't mean what you made was bad or wasn't received well by critics. If you choose Criticality, that doesn't mean what you made sold like the Wii U.
I'm asking which one would make you more happy as the result for your hard work. Do you want what you made to appeal to many or for it to be critically praised?