Poll: possibility that halo was based on half-life

WOPR

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Hamish Durie said:
And the space Marine Suits are either from Warhammer 40k, or Tribes
the Elites are the Zealots from StarCraft
the "story" is just the 300 spartan war story in space

I mean come on people, we ALL know that Halo isn't original or really all that good, it was just the first DECENT shooter to be brought to the consoles, because back then most gamers couldn't understand or comprehend computers, the "PC master race" is actually quite new when you think about it

as for me, well, I was playing Tribes and Unreal at LAN parties and StarCraft on Bnet back when everyone else was just discovering Goldeneye 4 player on the N64... and boy was I treated weirdly when I said I could play a shooter like this only wit 16 people instead of 4

*shrugs* reply with what you wish, just adding my 2 cents

I've never really liked Halo to be honest, I played better shooters before it came out so it's massive hype was like a punch to the guts, and that blasted health regen really gets under my skin "DURR HURR HURR IT'S A SHIELD NOT HEALTH THERE'S A DIFFERENCE!" ...*ahem* sorry I was channeling the energy of some halo fanboy douchebags there for a second... god I hate dealing with them *shudders*
 

WOPR

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Shock and Awe said:
Short Answer: No

Long Answer: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Seriously, what you just listed can be found countless other FPS before and after Half Life, and Half Life took head crabs from Alien.
Which brings about the question of what would win in a fight, a headcrab or a facehugger :B

*ahem* sorry, for my little schpeel look at my above post... dangit now I'm really thinking about that whole headcrab vs facehugger thing...
 

Nikolaz72

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Apr 23, 2009
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Alright.. Let me end this thread. Half Life and Halo started production 'around' the same time originally for Mac and PC respectively. Unless Gabe Newell had this brilliant plan to share all his idea's to the creator of the second comming of Ping-pong. No, it wasnt.
 
Aug 1, 2010
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Unknower said:
MrDeckard said:
I rather like Daverson's comparison to Doom. It's just proof that you can call anything a ripoff of anything.
Actually, Valve's guys have said Doom was a big influence to them. Of course, Doom was influenced by movies, those movies were influenced by books/older movies and so on and so on.

Nothing wrong with that.
You miss my point.

I'm not saying it is. I am saying that if you wanted, you could draw comparisons between The Empire Strikes Back and Sister Act 2: Back in the Habit if you made the comparisons broad enough.
 

Wintermoot

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1. Gordon,s HEV suit was developed with a entirely different goal in mind (hazardous material,s handling like radiated stuff not combat)(this also seen by the fact the suit requiring batteries for the armor and identifying hazards like Biological and having a Geiger meter built into it)
2. in Halo 1 aliens never invaded it was rather the human,s fighting the alien,s on a unknown world
3. the friendlies in HL1 where either security guards (that weren't that powerful) or scientist (that were unable to defend them selfs)unlike the more powerful marines
4. I will give you that one
5. half-life,s levels were more clear cut then Halo,s levels
also Half-Life included puzzle,s to break up the action and was more of scientific horror (in the sense of WHAT HAVE WE DONE?!)
 

Dreziv

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I had to choose "mabye" because I HAVEN'T PLAYED HALO.

A choice for not playing Half-life, I understand, but WHY NOT ONE FOR HALO?
 

Terminate421

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In short: No

In long: Noooooooooooooooooooooooooooooooooooooooooooo

For starters, Halo was made by a completely different company with development started just before Half-life's release. Halo was also originally going to be an RTS. Gameplay, aside from shooting, is also far different than Half-Life.

Aside from aliens, this is like saying that Dead Space was based off of the flood missions from Halo.
 

Rastrelly

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Hamish Durie said:
Please read entire post

So my friends and I were arguing(we argue alot about stupid and random subjects) about halo and half-life and the similrities they have in common then gun(friends name) said "what if halo was based on half-life" well it got me thinking.
1)gordans' power armour-the mark IIV power armour
2)alien invasion-alien invasion
3)half-lifes frindly NPC civilians-halo's frindly NPC marines
4)head crabs-the flood
5)both have linear levels going from encounter to encounter(obviously a joke)
there are more but i don't want to post more of them.
So i actually want answers not just"HOW DARE YOU COMPARE HALF-LIFE TO HALO" i actually want to know if it's possible that halo was based on half-life.
or if they where just games that came out around the same time and had similer ideas
1) HEV suit and spartan's armour any way grow from somewhere around Heinlein.
2) Alien invasion first happened in "The War of Worlds" by Herbert Wells in 1898
3) Friendly NPC's happened a lot after Half Life 1 (but in this case - HL1 was the game first to implement friendly NPC's fighting on player's side into shooter)
4) Both headcrabs and flood are mix of The Puppet Masters and facehuggers from Aliens :) But flood also takes something from Tyranids and Zerg AND obviously Half-Life headcrab design :)
5) Obviously ;)
So, I don't think that Halo is based on Half-Life. It takes some of it's most popular visual decisions, but it does so with a bunch of other titles and also brings lots of its own.
 

Assassin Xaero

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I always thought it took more from id games. I could never figure out why Halo was so great or unique, and one person I asked listed off all these things, and all of them were in Quake II.
 

Vrex360

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Honestly I think that's way too broad. A lot of things can be considered similar to each other when you go for the broadest levels of description.
As it stands though, I don't agree when you look at the subtelties.

1. The suit:
While Gordon Freeman and Masterchief both have powered suits, they are different. Masterchief's suit for instance has regenerating shields whereas with Gordon you still require healthpacks. Conversly Gordon Freeman can actually swim in his suit whereas Masterchief sinks like a stone.
In all seriousness though, the idea of a high powered super suit goes all the way back to the early Metroid games and Megaman. I doubt there's any real connection here that doesn't also apply to almost every sci fi action game ever.

2. The alien invasion
Alien invasions are also often seen in games, Resistance, Gears of War, Crysis etc. It's not like Halo and Half Life stand alone in this respect. That said even then the way the aliens invade is too different.
Going by what I understand of Half Life, the aliens came from a planet that was given access to Earth via a wormhole in Gordon Freeman's lab at Black Mesa.
The Covenant meanwhile are a huge galactic empire in the distant future who, rather than starting at Earth, ended at Earth having destroying all the planets and colonies belonging to the human race first.
And the universe thanked them.
But seriously, there is a difference. Plus I'm not sure about the Combine but I know that the Covenant were religious zealots and were essentially a riff on the idea of zealotry in religion, taking inspiration from both eastern and western religions in the way their culture was designed.
Meanwhile I hear the Combine use actual brainwashing.
Plus I don't recall Half Life ever making us take the role of a Vautigaunt midway through the story to see thing's from the Combine perspective. But they did that in Halo 2 with the Arbiter.

3. Friendly NPC's.
There are NPC's in almost every game ever made and although the marines, grunts and Elites that you find yourself temporarily allied with over the course of the games have some personality... they aren't as fleshed out as the ones in Half Life. They are simply disposable extras.
Unless we are talking about the plot important ones, The Arbiter, Cortana, Johnson, Miranda Keyes, Captain Keyes, Rtas Vadum, 343 Guilty Spark, Lord Hood etc. But then those are the main characters in the story, not just random NPC's.

4. Headcrabs=Flood?
Again, alien parasites aren't a new thing in games. I mean Dead Space has probably the best version of 'the Space Zombie' in gaming history and that's the Necromorph. But as for the headcrabs and the flood, there are certainly similarities in the way they are designed and how they interact and how they infect people. But also in Halo the Flood form hives by creating a fungal growth on the walls of places they infect that becomes alive. We also see flood 'pure forms' running around which are just the flood fungal growth made into sentient fighting creatures. They also seem to have a central hive intelligence called 'the Gravemind'.
Admittedly I don't know much about Headcrabs but aren't they essentially just crabs that turn people into zombies?
I admit there are similarities but there are still differences.

5. Both games have linear encounters.

You said this one was obviously a joke so I'll disagree here.


Anyway to round it up, I don't see much similarity between Halo and Half Life. Mainly due to the fact that I loved Halo very much and it is probably still my favorite game series to date, whereas I could never get into Half Life.
Person preferences I guess. Either way in my brief time playing Half Life 2, try as I might, I couldn't see the excitement factor. I just ended up playing the hell out of Portal instead.

In any case, I just don't see enough similarities to say that Halo was inspired by Half Life. Because those factors can apply to all games, even games that predate Half Life and that come after Halo.
 

efeat

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I had to choose "a little" because there are a couple small things that Halo may have gotten a nod from Half-life on.

Half-life's narrative didn't use traditional cutscenes to tell the story in the game, because they didn't want to wrest control away from the player like that. However, players often still had to sit in the same room until the dialogue was done.
Halo took this concept a bit further and put most of the dialogue through radio chatter, or Cortana yapping at you from your helmet. Now you almost never had to stop and listen if you didn't want to. This is a ubiquitous staple now, but it was fairly new 10 years ago.

Half-life was one of the first games to show on-screen reloading animations. Most games prior to this either had no reloading mechanic (picking up ammo just added to your clip, ala quake, doom, wolfenstein, UT) or you just held your gun offscreen for a moment.
Halo did the same as Half-life. Again, very prevalent now, but uncommon 10 years ago.

Other than those two things, I can't think any other similarities beyond the fact they're the same genre. I haven't played every game in existence, nor was I a part of Halo's development, so these are purely speculations on my part.
 

Realitycrash

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Hamish Durie said:
Please read entire post

So my friends and I were arguing(we argue alot about stupid and random subjects) about halo and half-life and the similrities they have in common then gun(friends name) said "what if halo was based on half-life" well it got me thinking.
1)gordans' power armour-the mark IIV power armour
2)alien invasion-alien invasion
3)half-lifes frindly NPC civilians-halo's frindly NPC marines
4)head crabs-the flood
5)both have linear levels going from encounter to encounter(obviously a joke)
there are more but i don't want to post more of them.
So i actually want answers not just"HOW DARE YOU COMPARE HALF-LIFE TO HALO" i actually want to know if it's possible that halo was based on half-life.
or if they where just games that came out around the same time and had similer ideas
Halo was based on Marathon. Here's why;

1; You use powerarmor of similar kind in Marathon (but everyone uses powerarmor, so whatevs)
2; In Marathon, you're a cyborg too.
3; There's an alien invasion, but instead of Covenant, they're called P'hor. They too are made up out of mixed races from a galactic empire
4; Bungie, the same studio that made Halo, made Marathon before they made Halo.
5; The god-damn Marathon LOGO is in the Halo logo. It's a clear reference.

Marathon Logo;


Halo Logo:


Now what's that, in the center of the Halo-logo? Hmmmm...

There's even these images all over the internet;


Notice the similarity?

Or something that might just be Master Chief unless it clearly said "Marathon", and is a "cut-scene" from Marathon 2: Durandal.
 

Daveman

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I fail to see how that is really copying. I mean you might as well say it copied the fact that the main character is male or that it involved guns. These things are so broad that it's impossible to say that it could even count as copying.
 

funguy2121

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Hamish Durie said:
Please read entire post

So my friends and I were arguing(we argue alot about stupid and random subjects) about halo and half-life and the similrities they have in common then gun(friends name) said "what if halo was based on half-life" well it got me thinking.
1)gordans' power armour-the mark IIV power armour
2)alien invasion-alien invasion
3)half-lifes frindly NPC civilians-halo's frindly NPC marines
4)head crabs-the flood
5)both have linear levels going from encounter to encounter(obviously a joke)
there are more but i don't want to post more of them.
So i actually want answers not just"HOW DARE YOU COMPARE HALF-LIFE TO HALO" i actually want to know if it's possible that halo was based on half-life.
or if they where just games that came out around the same time and had similer ideas
I'm not at all a Halo fan, but...

Let's get this straight. Both games feature armor, aliens (Aliens?), NPCs and the fact that you're willing to joke about them?

You know what I noticed? Both Super Mario Brothers and Megaman have pixels, jumping, enemies and bosses. I wonder if Megaman's based on SMB...
 

No_Remainders

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Hamish Durie said:
P
1)gordans' power armour-the mark IIV power armour
2)alien invasion-alien invasion
3)half-lifes frindly NPC civilians-halo's frindly NPC marines
4)head crabs-the flood
5)both have linear levels going from encounter to encounter(obviously a joke)
1) Gordon didn't have power armour, it's a HEV (Hazardous Environment) Suit.
2) You could just as easily use this for Half Life taking points from, say, X-Com.
3) Friendly NPCs in Half-Life were much more useful than in Halo. The ones in Halo were just there as cannon fodder for the covenant, whereas the ones in Half-Life were there to open doors, etc.
4) Yeah, these are kinda similar.
5) Not a funny joke though.

I'd like to go back to number 2 for a second.

I don't understand your argument. You're basically saying that because a game has the same kind of setting as another, means that it ripped it off.

By your logic, Half-Life ripped off X-Com, Dead Island is ripping off Left 4 Dead, etc.

It's not an argument to say something like that. In fact it's completely stupid. Just because aliens feature in two games does not mean that one of them ripped off the other.

Fuck it, War of the Worlds had aliens, therefore EVERYTHING WITH ALIENS RIPS THAT OFF.