*takes deep breath*
Okay.
Now when The Old Republic was first announced, I had the biggest spat of Nerd Rage I've ever experienced. I felt it was a lame, painfully obvious attempt by LucasArts to cash in on the MMO craze, and the KOTOR fandom. I had felt that the rich, single-player experience of both KOTOR 1, and 2, would be bastardized, and replaced by 17 year old Sunday Afternoon Sith ganking, and brooding about how dark their existance is. I thought that an MMO could never capture the same epic feeling as a single-player RPG. I thought that Lucas Arts just wanted an excuse to suck in a lucrative monthly fee from its fans.
I felt betrayed. Betrayed that LA took one of my favorite IPs, and decided to whore it out. Betrayed that after waiting 3 long years with no sign that LA even
had plans for KOTOR, I was told that the series would go the MMO route, rather than close the loose ends. Rage fails to describe the way I felt. I was fucking
pissed.
Now some of you may have noticed that I used the past tense in that diatribe. Well, after a year, and more news about the MMO came out, I cooled off. I accepted the fact that I wasn't going to see a KOTOR 3 until at least the next decade. I accepted the fact that it was probably a really good business move on the part of Lucas Arts. I accepted the fact that I couldn't do anything about it.
So, rather than dwell on what I knew I couldn't change, I decided to follow the new MMO's development. I was...intrigued by what I heard. So Bioware was trying to put a story into an MMO? Personally, I don't see how you can tell a story in such an environment. How the hell can you make one person feel unique when you have a million other people playing the same game as you? How can anything you do affect a game world without affecting everyone else, and still feel like it has consequence? Even after I heard about how each class has it's own contained storyline, and how there are cutscenes, I'm still skeptical.
I'm also worried about the Jedi and Sith classes. I mean, besides the fact that the ratio of Force users to every other class is likely to be 100:1, How do you go about making these demigods, who wield swords that can cut anything, have telekinetic powers, and can change the course of history in seconds, balanced with the other classes without nerfing them to hell? I just cant see how its possible (that is why you fail

).
I'm still holding out for an announcement on the price model. If it's microtransaction based, they can go to hell. I don't play games so I can get ganked by some 13 year old kid, who has a $20 Infinity-plus-one sword, and a $15 set of Jedi Robes of nigh-invulnerability, because his divorced parents buy him everything he wants so he doesn't hate them.
If it's a subscription model that costs less than $10, I can live with it. Any more than $10, they can kiss my ass. I go to college, and I'm in too much debt to be pissing away $200 a year.
A Guild Wars model of having no subscription, but releasing over 9000 expansions, I can also live with.
But those worries aside, The Old Republic has my interest. It looks like Bioware is putting enough work into it so that it's certainly possible that it can compete with WoW. It also has a setting which I'm favorable to. I'll just have to wait and see whether this is worth my money, or not.