I was playing the Twin Sector demo on steam recently, and the game is obviously ripping off portal. However, I noticed that the game was trying to give you the feeling that you were all alone, even though the trailer told you that you weren't. This is most likely an attempt to unnerve you. However, Portal tried to make you feel like you were never alone, and that you were being watched. Only to let you know that you are all alone. I found Portal's method to be much more effective at messing with my head, what about the Escapist?
Which way makes you more uneasy, being alone without knowing it, or knowing you are alone and then finding out you aren't?
Which way makes you more uneasy, being alone without knowing it, or knowing you are alone and then finding out you aren't?