Poll: Quality Vs Freedom

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MaximillionMiles

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Jan 20, 2011
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Alright, here's a question for all you would-be game designers. Let's assume you became a game designer and, by a stroke of luck, managed to convince the publishers to finance your ideal game. The one you've always wanted to make, and that could open the doorway to you becoming a respected developer.

BUT you have a limited time and a limited budget. You can only create so much content before it's time to ship the game. So here's the question:
Would you rather make your game completely linear, but polish the experience as much as you can? Or would you rather give the player a lot of freedom and variety, at the cost of quality?

If you make the game linear you know exactly the path your players will go through. You can deliver fine-tuned challenges and know what to expect from the player. You also have less content to create, so you can make better-quality content. A good example of this is Half-Life 2, a wonderful game that is essentially linear.

If you make the game more free and non-linear you can give the players lots of choice, and have those choices affect the story, using the interactivity of games to deliver a unique experience. But that means making twice as much content, and with no guarantee that the players will see all of it. Not to mention the fact that, with so much to develop, quality will certainly be compromised. More bugs, less polished graphics, more wonky difficulty curve. Deus Ex or Alpha Protocol are good examples of this kind of game.

Which kind of game would you rather make?

PS yes, I know. The answer to these kind of question is, many times, "it depends". Depends on what kind of story you want to tell, depends on how many resources you have, etc... But let's put all that aside, if you had to choose one or the other on a gut instinct, which would you pick? Also reminding you that this is from the perspective of a game designer. You're putting your name on this game when it's done.

EDIT: since some people seem to be confusing "unpolished" with "unplayable" let me make it clear: an unpolished game would still be, well, decent. It would have more bugs, less handcrafted animation. The game would not be as good as the linear one. That doesn't mean it would be a terrible game.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Unpolished with freedom?

Congrats. You just described Two Worlds, Risen, Divinity 2, and all of those kinds of RPGs.

I prefer linear with quality.

Hell...I prefer linear. Period.

I've lost my love for exploration.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
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Considering my favourite game so far is Oblivion, whose main storyline and technical stability wasn't exactly the most polished endeavours created by mankind, I suppose I'll have to go with "unpolished with freedom".
 

ZeZZZZevy

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Apr 3, 2011
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Quality > Quantity
There may be exceptions to every rule, but I'd take a polished, well thought out and playtested game than an open world game that is full of bugs. Anyone remember the more recent Fallout games before they were patched? Or more specifically, how BAD New Vegas was at launch?

Bugs can be minor, they can even cause great emergent behavior. However, they more often completely ruin the experience for your players and can destroy immersion entirely.
 
Jan 27, 2011
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Linear with quality.

As long as the developers realize that linear != on rails, and that quality != plays itself while looking pretty.
 

veloper

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Jan 20, 2009
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I'm not too keen on bugs, but otherwise give me unpolished and less linear.

Not freedom in the sense of traipsing through a big empty sandbox, but freedom in the sense of variety and many options.
I don't like watching my character just running around, but I do like exploring different builds.
 

Axolotl

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Feb 17, 2008
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Freedom, if I wanted something uninteractive, I'd read a book. And as far as I'm concerned more freedom allows both the player and develoer more creativity. If Iwere to make a game the design doc would pretty much just say "Daggerfall+Minecraft" and I'd work from there.
 

zehydra

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Oct 25, 2009
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With 3d games, ideally polished and freedom, but I'd rather play a 3d rpg that was unpolished with freedom, than a linear fancy RPG.

With 2d games however, I generally prefer polished games, whether they be retro-polished or modern-polished, so linear it is then.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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I like open world-games, but I'd take a linear with quality á la Uncharted over an unpolished game any day.
 

RuralGamer

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Jan 1, 2011
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Linear with quality, so long as its a good length and is real quality. I'd prefer Freedom and Quality, but that is rare/non-existent.
 

Platypusbill101

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Jan 2, 2011
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While no one can make scripted cutscenes or detailed environments all over the entire sandbox map, it is possible to make a polished game by adding scripts to create random events, or simulating a kind of a cycle that can potentially result in epic moments.
 

Vern5

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Mar 3, 2011
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I'd rather take freedom. In retrospect, there are a lot of freedom based games (Oblivion, Daggerfall, Fallout 3/NV) that include multiple linear stories within them so I don't see how games that are pitched as linear are better.

Honestly, freedom of interaction is one of the main things games have over other kinds of media like movies and books. Better to take advantage of that freedom and then polish it.

Bugs and polish wise, large amounts of freedom smooth that out so long as the product can run for more than an hour without a CTD.

Crashing games: helping me manage my time since 2002 :D
 

Akihiko

Raincoat Killer
Aug 21, 2008
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Linear with quality. Infact in most cases I prefer linearity over all.
 

Camaranth

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Feb 4, 2011
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hmmm i find that a tough choice I'm going to assume its a heavily story based game and not a racing or beat-em up.
looking at my game shelf there are a lot of my favourites have limited freedom, (fall out, mass effect, KOTOR) but i also love red-faction, POP, and bioshock so..... if I had to pick I guess quality is always better than quantity.
 

Flames66

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Aug 22, 2009
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I would personally prefer more freedom. I would sacrifice graphics for it as I don't think high end graphics are the most important part of a game.
 

Jimmy T. Malice

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Dec 28, 2010
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I went for 'Linear with Freedom'. I really enjoyed both Uncharted 2 and Fallout: New Vegas (for instance), but with a well-polished game, you just cary on being impressed after the initial impression.
 

Brandon237

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Mar 10, 2010
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I like some freedom, it means more to me than having very little content better done, I still want things done well, but no need to go crazy, I won't notice it too much, so rather add more freedom.

And I just dislike overly linear games in general.