As the people who watch Ben Yahtzee go about doing his stuff we have learnt to systematically hate quick time events...but are they necessary in taking the game forward and increasing your immersion??
I would say yes...the games that pioneered quick time events (PoPTT & GoW) got it pretty right...they let us watch the lead character do awesome things that cannot be done with the standard game mechanics like the occasional quick kill or boss kill but thses have now gotten so outa hand with makers of newer games that they make it a very integral part of gameplay mechanics which i think is the downfall.the quicktime events do help the story i think.what do you think about it?
I would say yes...the games that pioneered quick time events (PoPTT & GoW) got it pretty right...they let us watch the lead character do awesome things that cannot be done with the standard game mechanics like the occasional quick kill or boss kill but thses have now gotten so outa hand with makers of newer games that they make it a very integral part of gameplay mechanics which i think is the downfall.the quicktime events do help the story i think.what do you think about it?