Hi guys, this is my first post and well it seems that many people seem to carry some sort of enmity towards quick time events. I would understand why, but couldn't you change the format of some sort. Some would require hours upon hours of extra time for games to be released but do you think that would be worth it?
Scenario #1
A games difficult determines a games quick time event's difficulty. For instance if you were playing on EASY mode, then maybe the screen would flash and you could hit any button, and maybe on NORMAL mode the developers would either give you a shorter amount of time to hit any button or make you hit a specific button. Then on HARD mode you would have a shorter amount of time to hit a specific button. This is probably a more viable choice as it would not make the game take forever to create.
Scenario #2
A game where when you activate a quick time event during a boss battle or whatnot and your controller has a completely different control scheme during these events, or similar. For instance there would be specific times, like again, the screen may flash and you could say hit X and do a quick attack, but have it be more cinematic and whatnot. or twirl the analog stick to do some kind of spinning wheel of doom attack. Depending on the strength of these attack they would require more precise timing. This would be quite problematic as this would require developers to make new animations and whatnot. So it would require developers to spend more time and severely delay the release of said game.
These are all ideas and I'm not sure whether or not they would work. But then again, do developers even read these forums? Probably not.
So if you feel that quick time events are fine as is select option 1: "Keep them as is,"
If you feel that Scenario #1 would be a good solution select option 2: "Scenario #1"
If you feel that Scenario #2 would be a good solution select option 3: "Scenario #2"
If you feel that QTEs were a horrible idea in the begin select option 4: "Remove them"
and if you believe that you have a better idea, or just an idea select option 5: "Other"
Scenario #1
A games difficult determines a games quick time event's difficulty. For instance if you were playing on EASY mode, then maybe the screen would flash and you could hit any button, and maybe on NORMAL mode the developers would either give you a shorter amount of time to hit any button or make you hit a specific button. Then on HARD mode you would have a shorter amount of time to hit a specific button. This is probably a more viable choice as it would not make the game take forever to create.
Scenario #2
A game where when you activate a quick time event during a boss battle or whatnot and your controller has a completely different control scheme during these events, or similar. For instance there would be specific times, like again, the screen may flash and you could say hit X and do a quick attack, but have it be more cinematic and whatnot. or twirl the analog stick to do some kind of spinning wheel of doom attack. Depending on the strength of these attack they would require more precise timing. This would be quite problematic as this would require developers to make new animations and whatnot. So it would require developers to spend more time and severely delay the release of said game.
These are all ideas and I'm not sure whether or not they would work. But then again, do developers even read these forums? Probably not.
So if you feel that quick time events are fine as is select option 1: "Keep them as is,"
If you feel that Scenario #1 would be a good solution select option 2: "Scenario #1"
If you feel that Scenario #2 would be a good solution select option 3: "Scenario #2"
If you feel that QTEs were a horrible idea in the begin select option 4: "Remove them"
and if you believe that you have a better idea, or just an idea select option 5: "Other"