Poll: Quick time events

Recommended Videos

gartoo

New member
Aug 13, 2009
13
0
0
God of War, RE4, and shenmue are how to do them great; kingdom hearts 2 and POP: the two thrones are how to do them okay. breaking away from that formula doesn't work at all though.

P.S. stop with the damn mash A to do something. If you want to have a door take a while to open just make me hold A. Mashing breaks controllers too quickly.
 

ShotgunSmoke

New member
Apr 19, 2009
1,062
0
0
I kinda like them. They never bother me and I love them if they're well-executed like in RE5.

They give you an "on the edge" feeling.
 

wkim564

New member
Sep 21, 2009
116
0
0
DrDeath3191 said:
If they aren't strewn randomly, they're great! Indigo Prophecy, God of War and Shenmue used them very well. However, if they aren't well used, you can't predict when they happen, so you fail. A lot.
Ya, Indigo Prophecy is probably the best example of what QTEs should be like. A variety of buttons that make sense, and don't require you to lose all attention on the cut scene at hand. I'm sure Heavy Rain is going to be another good example
 
Aug 25, 2009
4,609
0
0
Not so much that I hate them (though I do), I just think they got overused very quickly. I found them interesting and new when I first encountered them (Tomb Raider Legend for the interested) but they quickly got dull and overused.
 

DanDeFool

Elite Member
Aug 19, 2009
1,891
0
41
Examples of good QTE:

-God of War: Challenging, rewarding animations when you succeed, adds to the action in a meaningful way.
-Eve of Extinction: Not mandatory, not punished too badly for messing them up.

Examples of bad QTE:

-Any game where failing one means you die and have to reload your last save/start the level over/continue from a checkpoint.
-Any game where failing a QTE punishes you severely (you lose a lot of health, enemy regenerates health).
-Any game where QTEs are used only occasionally and take you by surprise.
 
Sep 18, 2009
1,910
0
0
I just hate the ones were they change it every time (yes there are ones) or go on for half an hour and send you back to the beggining if you mess up.
 

Carne

New member
Jul 27, 2008
59
0
0
annoyinglizardvoice said:
Depends on the game.
They should be obvious and relevant. Let players know if one's coming up.
Best way to put it. I don't like them honestly, but they can be used well. Sometimes they are just the worst thing ever though.
 

Darth Pope

New member
Jun 30, 2009
1,384
0
0
grimsprice said:
Kingdom Hearts did them quite well i thought, as well as Gears, and of course Resident evil 4. They can be stupid and pointless of course, but sometimes they're cool.
If by employing them well you mean using only triangle....
 

mobsterlobster

New member
Sep 13, 2009
246
0
0
I usually don't really care about them. But sometimes they annoy me, so I'm leaning more towards "hate" than "love".

Also:

TheFacelessOne said:
Also cutscenes. They prevent you from falling asleep.
If a cut scene needs QTEs to stop you falling asleep then why even have the cutscene if it's so boring? Either have a more simplified story and work on improving the gameplay, or improve the story.
 

TheHitcher

New member
Sep 9, 2009
332
0
0
I don't really mind them. I don't like them being there INSTEAD of boss fights. But a quicktime event at the end of a boss fight usually means an awesome finisher and a nice cinematic.

RebellionXXI said:
Examples of good QTE:

-God of War: Challenging, rewarding animations when you succeed, adds to the action in a meaningful way.
-Eve of Extinction: Not mandatory, not punished too badly for messing them up.

Examples of bad QTE:

-Any game where failing one means you die and have to reload your last save/start the level over/continue from a checkpoint.
-Any game where failing a QTE punishes you severely (you lose a lot of health, enemy regenerates health).
-Any game where QTEs are used only occasionally and take you by surprise.
I 100% agree.
 

Darth Pope

New member
Jun 30, 2009
1,384
0
0
They can be good. To this day the game I've played with the best quick time events was an obscure Devil May Cry style action game for Dreamcast called Sword of Berserk Guts Rage.

Although there were a few QTE's that were instant kills, most just forced you through less desirable path through the level.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,230
0
0
They have to be tasteful, they have to not be in EVERY cutscene, and it has to be obvious at the beginning of the cutscene that they will be there

lastly, the game has to save RIGHT before the quick time events start, if you have to replay even a SECOND of gameplay before the quicktime, thats crap

It should also just let you off the hook if you fail it like 10 times, it would suck if you couldn't continue the game because you couldn't press A fast enough. I remember years and years ago I was playing a gamecube starfox game, and I actually had to stop playing and completely give up on the game because I couldn't mash A quickly enough during this "strength competition" crappy part. Worst reason to have to give up on a game. Ever.
----------------------------------------------------------------------------------------------

If every single one of those conditions are met, I'm ok with them, but with all of those conditions, its probably easier to just not have them :)


EDIT: Oh, thought of one more, they have to be like: "press A once" not like, "Mash A to pry open the door" like in the helicopters in prototype, making you press one button as fast as you can is just stupid
 

TheFacelessOne

New member
Feb 13, 2009
2,350
0
0
mobsterlobster said:
I usually don't really care about them. But sometimes they annoy me, so I'm leaning more towards "hate" than "love".

Also:

TheFacelessOne said:
Also cutscenes. They prevent you from falling asleep.
If a cut scene needs QTEs to stop you falling asleep then why even have the cutscene if it's so boring? Either have a more simplified story and work on improving the gameplay, or improve the story.
I don't fall asleep. I know that other people do. Plus, it's kind of nice to make cutscenes interactive, to a degree.
 

mobsterlobster

New member
Sep 13, 2009
246
0
0
TheFacelessOne said:
mobsterlobster said:
I usually don't really care about them. But sometimes they annoy me, so I'm leaning more towards "hate" than "love".

Also:

TheFacelessOne said:
Also cutscenes. They prevent you from falling asleep.
If a cut scene needs QTEs to stop you falling asleep then why even have the cutscene if it's so boring? Either have a more simplified story and work on improving the gameplay, or improve the story.
I don't fall asleep. I know that other people do. Plus, it's kind of nice to make cutscenes interactive, to a degree.
Ahh, you just mean people with short attention spans. I'm with you.
 

LordChhaya

New member
Feb 11, 2009
85
0
0
They're good in good ol button mashers like God O war and in Resi 4, but games that decide to just chuck em in just don't sit right like Uncharted.
 

s001911

New member
Jun 11, 2009
54
0
0
QTE's, I agree with the "tasteful" argument, however some games the "button mashing" can be fun, but to open a door or lift a trapdoor or similar object, pointless. I like how Gears gave you a bonus if you did a "fast reload" or w/e, thats a tasteful use of a QTE, if indeed it falls under the definition you are using.

In cut scenes, kinda pointless. Would you go to the movies if you had to randomly press 'X' every time "Protagonist A" had to dodge a bullet or climb a rope? Just like QTE's it would be fun for the first couple of movies then it would become tiresome and not worth it.

In summary, reign it back a little, if our character needs assistance to open a trap door he is pathetic.