my quarian infiltrator takes care of geth like i take care of cake. i once had 4 primes fighting for me. and it works on atlas (atli?)and turrets, So definitely reapers.
exactly! you turn to sprint and think you got a clean get away then it's scorpion's "GET OVER HERE!" banshee style. very aggravating.RJ 17 said:I made it a good 3 weeks in the game without getting insta-killed by a Banshee...then it happened pretty much as you described: you make it past them then all of a sudden your character just kinda starts drifting backwards, next thing you know you're dead. That happened to me twice in the same night, but now they just prefer to camp near my corpse and wait until a teammate has revived me so they can charge over and grab me as I stand up.
And yeah, the Geth are a bunch of psychos. In the later waves, if a rocket trooper hits you dead on and you go to try and hide to heal, it'll straight-up charge your position. They are some pissed off robots.
depends, what class are you using? some classes are an absolute cake walk when dealing with the geth, however if you don't have it equipped and randomly are assigned geth that round, you can be stuck in a shitty spot when 5 hunters swarm you from all sides while your running from geth rocket troopers.Mikeyfell said:Some people think Geth are harder than Cerberus?
Every gold I've won has been against Geth.
Reapers are fucking hard. Banshees are impossible on gold.
Well I do have a Salarian who can blast Shield drain every 3 seconds. but even if I don't and I'm playing a Biotic or soldier the Geth are still far easier than Cerberus.gmaverick019 said:depends, what class are you using? some classes are an absolute cake walk when dealing with the geth, however if you don't have it equipped and randomly are assigned geth that round, you can be stuck in a shitty spot when 5 hunters swarm you from all sides while your running from geth rocket troopers.Mikeyfell said:Some people think Geth are harder than Cerberus?
Every gold I've won has been against Geth.
Reapers are fucking hard. Banshees are impossible on gold.
maybe i'm just lucky or maybe i just always get put with a decent team, but i've been caking atlas's left and right, i've yet to be phased by one of those slow as fuck things. the geth prime actually has a bit more speed to it and it's photon slug things seem to hit me way more than the atlas's weaponry does. and the phantom's don't start out cloaked so you see them coming from far off, in which i can usually either pick off the barrier or kill them before they reach me, while the geth hunters are relentless and get up in your face by the half dozens, not giving an ounce of fuck for their own life. (the phantoms usually try to go hide to refill the barrier, something i take mighty advantage of and go on the offensive.)Mikeyfell said:Well I do have a Salarian who can blast Shield drain every 3 seconds. but even if I don't and I'm playing a Biotic or soldier the Geth are still far easier than Cerberus.gmaverick019 said:depends, what class are you using? some classes are an absolute cake walk when dealing with the geth, however if you don't have it equipped and randomly are assigned geth that round, you can be stuck in a shitty spot when 5 hunters swarm you from all sides while your running from geth rocket troopers.Mikeyfell said:Some people think Geth are harder than Cerberus?
Every gold I've won has been against Geth.
Reapers are fucking hard. Banshees are impossible on gold.
The geth don't throw Grenades that's a big part of it.
They don't have an equivalent to the Phantom, unless you count the Pyro but unless you're sloppy and let them gang up on you they're trivial to deal with.
I've never had a problem with hunters either.
But you put an Atlas at one end and Phantoms at the other you'll die every time.
Yeah i saved a teammate earlier today, i think in the adrenaline i didn't think about it, but as you mentioned there is a bit longer of a wait time before the one hit kill so you can save them. i wonder if that's actually programmed into the banshee or it's just saying "fuck the police" and grabbing you anyways? who knows.Shanicus said:I've noticed something positive about the 'GET OVER HERE' Banshee attack - it seems to leave them open for a lot longer then normal. Had it happen to someone on my team once (kinda funny watching fly backwards) and it gave us enough time to Warp-Charge-Stick mine her so she let him go.gmaverick019 said:exactly! you turn to sprint and think you got a clean get away then it's scorpion's "GET OVER HERE!" banshee style. very aggravating.RJ 17 said:I made it a good 3 weeks in the game without getting insta-killed by a Banshee...then it happened pretty much as you described: you make it past them then all of a sudden your character just kinda starts drifting backwards, next thing you know you're dead. That happened to me twice in the same night, but now they just prefer to camp near my corpse and wait until a teammate has revived me so they can charge over and grab me as I stand up.
And yeah, the Geth are a bunch of psychos. In the later waves, if a rocket trooper hits you dead on and you go to try and hide to heal, it'll straight-up charge your position. They are some pissed off robots.
also another note: maybe it's just me...but I seem to get reaper as my opponent at least 2-3x more than cerberus/geth. and as stated there isn't a "clear line for victory" class when dealing with 3-4 banshees at once.
p.s. what do people in here usually buy? would you say it's smart to only buy spectre packs, or is it smart to buy an absolute shit ton of recruit/veteran packs at first to get rid of all your crappy gun upgrades, then buy spectre packs once those are all upgraded?
This was also a rather... interesting tactic I saw a Vanguard do once against the Reapers (just as a little 'possible anti-Banshee Tactic') -He charged into a group of 3 Banshees with the Viper Missile launcher and detonated it at his feet; killed all three of them instantly, and he got out of it without a scratch. Probably won't work on Gold, but it's an insta-kill on Silver, at least.
to answer your third note - I bought a fair amount of the recruit packs to get rid of all the crappy weapons (though the Avenger is pretty good...) and upgrade most of the Mods; I don't know if it's boosted my drop chance for good weapons, but I am getting more Equipment and supplies to fill in the common drops.
I mostly play on silver. Maybe grenades are just worse for me they drive me nuts. (That's how I die in single player the most)gmaverick019 said:maybe i'm just lucky or maybe i just always get put with a decent team, but i've been caking atlas's left and right, i've yet to be phased by one of those slow as fuck things. the geth prime actually has a bit more speed to it and it's photon slug things seem to hit me way more than the atlas's weaponry does. and the phantom's don't start out cloaked so you see them coming from far off, in which i can usually either pick off the barrier or kill them before they reach me, while the geth hunters are relentless and get up in your face by the half dozens, not giving an ounce of fuck for their own life. (the phantoms usually try to go hide to refill the barrier, something i take mighty advantage of and go on the offensive.)
pyro's aren't a big deal either, unless you don't corner check or are running from something, they are mostly easy pickings. and once again, maybe i'm just lucky, but i think in my 3 weeks of playing me3, i've been actually affected by maybe...three grenades? Now I don't play on gold, and maybe they toss them like their is no tomorrow on it, but on silver I hardly had a problem in dealing with grenades, just the occasional scoot down on the wall.
and you are very right, they don't have an equivalent, however they have insane amounts of hunters/rocket troopers that make up for it, for every phantom there is 3-5 hunters breathing down your neck before you know it.
also, if a hunter DOES get a shot off on me, it is a shotgun, so it "blows you back" for a second or so where you are stunned, while the phantom..at least by my knowledge, doesn't have that. so generally i can fire away at it with no worries.
I actually just played 6 games and only got the Reapers once. It is weird, though, I can just sense when I'm going to be fighting the Reapers. The one game I played against them: Firebase Glacier. As soon as the map loaded up I thought "Gonna be fighting the Reapers here..." sure enough, it was them. Mission failed on wave 10 with a Hold The Circle objective.gmaverick019 said:exactly! you turn to sprint and think you got a clean get away then it's scorpion's "GET OVER HERE!" banshee style. very aggravating.
also another note: maybe it's just me...but I seem to get reaper as my opponent at least 2-3x more than cerberus/geth. and as stated there isn't a "clear line for victory" class when dealing with 3-4 banshees at once.
p.s. what do people in here usually buy? would you say it's smart to only buy spectre packs, or is it smart to buy an absolute shit ton of recruit/veteran packs at first to get rid of all your crappy gun upgrades, then buy spectre packs once those are all upgraded?
Seriously, I can't tell you how many times I've been shot by a rocket THROUGH a wall or some other object (i.e. 2 barrels stacked side-by-side). Then there's the fact that frozen rocket troopers can still shoot, apparently. But if you wanna talk about glitchy enemies, look no further than the Husks. I can't tell you how many times they've just straight up ignored one of my heavy melees and grabbed me once I chopped right through'em.Fappy said:Unless you make the right comp for it Geth are the worst imo. If we're talking about well balanced comps than I would say Reapers. Geth Hunters and Rocket Troopers glitch out and break too many rules far too often. They cheat more than Banshees and their bullshit "GET OVER HERE" server lag insta-kills.
well of course it leaves'em volnurable for a longer time...they gotta just stand there while they're sucking the target in! As for the rocket tactic, it's just a more dangerous way to do what always works best when trying to nail a banshee with a rocket: shot at the ground near them. If you try to go for a direct body-shot, there's a good chance you'll miss. Just aim at their feet and let the explosion do the rest. My record is 2 brutes and 2 banshes with 1 rocket on a gold extraction wave. :3Shanicus said:I've noticed something positive about the 'GET OVER HERE' Banshee attack - it seems to leave them open for a lot longer then normal. Had it happen to someone on my team once (kinda funny watching fly backwards) and it gave us enough time to Warp-Charge-Stick mine her so she let him go.
This was also a rather... interesting tactic I saw a Vanguard do once against the Reapers (just as a little 'possible anti-Banshee Tactic') -He charged into a group of 3 Banshees with the Viper Missile launcher and detonated it at his feet; killed all three of them instantly, and he got out of it without a scratch. Probably won't work on Gold, but it's an insta-kill on Silver, at least.
huh, maybe it's just me then, i hardly get targeted by grenades too much..(do you have LED screen? on my screen the little warning thing pops up and is clear as day when they toss a grenade.)Mikeyfell said:I mostly play on silver. Maybe grenades are just worse for me they drive me nuts. (That's how I die in single player the most)gmaverick019 said:maybe i'm just lucky or maybe i just always get put with a decent team, but i've been caking atlas's left and right, i've yet to be phased by one of those slow as fuck things. the geth prime actually has a bit more speed to it and it's photon slug things seem to hit me way more than the atlas's weaponry does. and the phantom's don't start out cloaked so you see them coming from far off, in which i can usually either pick off the barrier or kill them before they reach me, while the geth hunters are relentless and get up in your face by the half dozens, not giving an ounce of fuck for their own life. (the phantoms usually try to go hide to refill the barrier, something i take mighty advantage of and go on the offensive.)
pyro's aren't a big deal either, unless you don't corner check or are running from something, they are mostly easy pickings. and once again, maybe i'm just lucky, but i think in my 3 weeks of playing me3, i've been actually affected by maybe...three grenades? Now I don't play on gold, and maybe they toss them like their is no tomorrow on it, but on silver I hardly had a problem in dealing with grenades, just the occasional scoot down on the wall.
and you are very right, they don't have an equivalent, however they have insane amounts of hunters/rocket troopers that make up for it, for every phantom there is 3-5 hunters breathing down your neck before you know it.
also, if a hunter DOES get a shot off on me, it is a shotgun, so it "blows you back" for a second or so where you are stunned, while the phantom..at least by my knowledge, doesn't have that. so generally i can fire away at it with no worries.
And I can usually see hunters coming too.
I can Solo Geth on bronze.
It takes a pretty good team to beat Cerberus on silver.
I typically play asari adept, so I have almost no problems at all with Phantoms and Hunters (both can be put into stasis). In fact, asari adept can make phantoms super easy to deal with on the harder difficulties.RJ 17 said:Yeah, I fully respect a Phantom's destructive power. If you let even on slip in behind you and your group, at least 2 people are going down, that's almost a guarentee. However they're not too numerous, you might get 5 or 6 of'em on the latter waves even in gold. What makes me say that the Hunters are a bigger pain in the ass isStriderShinryu said:I find it a toss up between Cerberus and Geth after that. I don't find the Geth too troublesome but they have a tendency to overrun you if you don't maintain good situational awareness. Cerberus isn't too bad either, though the Phantoms are a major nighhtmare if you don't have an aware team with the right abilities to stop them. I don't think even a Banshee has ripped through a poorly prepared team as fast as I've seen a Phantom do it.
1: They start out cloaked while Phantoms only cloak once their health-bar takes damage, and even then more times then not they cloak to run away and heal their barrier rather than press the attack which would make them the deadliest unit in the game.
2: Hunters attack in swarms. You'll be focus-firing with your team on a Prime and all of a sudden BOOM! there go your shields. You turn around and there's a Hunter uncloaking to elbow you in the face while he's got 4 or 5 buddies standing in line behind him waiting their turn. Since they're ALWAYS cloaked (and actually with one of the recent updates, the patch notes described how they've been buffed in the speed and agression department) it really makes it easy for them to get lost in the chaos of an intense fight when you're trying to take down 3 pyros marching on your position while avoiding the 5 rocket trooper's behind them.
Really all it takes to take care of Phantoms is a good spot for your team to be holding out and good team awareness. Call out a Phantom to your teammates and between powers and focused-fire they tend to die pretty easily. Hunters, on the other hand...yeah, the whole swarm mentality thing just makes them a lot harder if you ask me.
But again, I do agree that an unchecked/uncalled Phantom is probably the deadliest enemy unit in Multiplayer....
...that or the Banshees that insta-kill grab you the while you're standing up after being revived. xP