Poll: Realism VS. Fantasy

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TrevHead

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Apr 10, 2011
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Apart from sims most games even in a real world setting are fantasy because the player is doing things that would never happen IRL.

Imo the OP mentioned with the fact that some folk (inc me) have a problem with the whole realism debate. imo much of what ppl suggest damages the gameplay or probably can't be implemented into current games due to the limitations on how games are programmed and how computers work in general.

Eg the AI characters in FPS' that could headshots like a player which sounds great in premise but most devs would implement it as just some lame DD random dice roll.

EDIT I think the main divide with players is that those who are oblivious to game mechanics or don't care might enjoy AI headshots, gamers who try to understand what makes a game tick so they can play better would hate it and speaking for myself would make the game less realistic and immersive because the I would be annoyed with the AI rather than enjoying the game.

As for what settings I like I would say fantasy, sci-fi including near future or historic, because the world can be a little different from the usual bland cityscapes that most games us in modern settings. Anything thats out of the ordinary will do. That latest Spec Ops game is a good example of a modern setting with a twist. Shame that most AAAs seem to follow trends ie WW2, modern, post apocalyptic and now its the near future / cyberpunk era.
 

A Weakgeek

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Feb 3, 2011
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DementedSheep said:
Some people seem to have this misconception that liking ?realistic? games means you think realism > fun rather than actually liking the realistic settings and stories or finding playing with those mechanics fun.
This, for the love of god this. I ,as you can probably tell from the OP, have no hostility towards realism. I've been gaming for a long time, and I just want different kinds of experiences and thats why, (ironically enough) I want more devs to experiement with different realistic settings and mechanics, because you just don't see that very often. I don't view realism to be a must in itself. That said, I really would love to see more games that would give an authenic and engrossing experience.
 

Scarim Coral

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Oct 29, 2010
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Define realism. Do you mean realism as in logic e.g. character got burn but use water to get rid of fire but the character now got some burn marks that will stay there forever (unless get it treated) or do you mean just real or realism as in real worl settings?

Either way I guess I would lend toward more fantasy but not competely outright get rid of realism since there are time when I do question the logic in a fantasy game.
 

War Penguin

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Jun 13, 2009
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From a setting standpoint, I prefer fantasy. But I do enjoy adding some realism into the mix, like in the clothing or architecture, etc. I just don't really like it when it's only realism, like Call of Duty, or Battlefield, or Madden, or Forza. I play for escapism.

That said, I don't think realism and fantasy are mutually exclusive, at least in setting. I think you can have both in a sense. The entirety of the science fiction genre pretty much does this. It doesn't go all out and wacky with it's world and imagery [small](or at least, it's not supposed to |:p)[/small]. It explains everything from a logical standpoint.

Take the original Mass Effect as an example. All of the designs for the aliens, the ships, the clothes, the armor, etc, are realistically designed. Sure, you're not really going to see them in reality, but it does look like something that would be developed or seen in the future. They're designed to make sense. Hell, the codex is another great example. It goes and explains all of the science and history of the world it provides.

Now, from a gameplay perspective? Well... I don't think you'll ever get "realism" in a game. Sure, you could die from a few bullets, require to eat, drink, and sleep, like Fallout New Vegas's Hardcore Mode, and aim a gun through "iron sights." But no matter what, you're never gonna be "realistic." You'll always be an avatar in a made up world. You'll never actually be running into the battlefield, actually looking down the sights of a rifle. Until the do some virtual reality crap, then you can never be realistic. :p
 

ElPatron

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Jul 18, 2011
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"As realistic as possible, even at the cost of functionality."

Realism does not imply lack of functionality. Realism doesn't imply "difficulty" in understanding/learning.

This argument is silly and will lead to nowhere. There is as much need to realism as there is to fantasy.

If you want to make a 007 movie, you have the unrealistic part of an agent having a license to kill during times of peace and the silly car upgrades. That doesn't mean 007 should have Star Trek technology.

If you want to make a RPG like Skyrim you add realistic details to make the world feel believable. But you don't remove dragons, vampires and elves "because they don't exist".
 

Da Orky Man

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Apr 24, 2011
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Danyal said:
I can enjoy both. But I think I even want my Fantasy to be realistic. LOTR might seem like fantasy, but a lot of work is put into both the books and the movies to make them 'realistic'. (All houses in Minas Tirith have a function, the languages make sense, all 'cultures' are based on real life cultures)

Real life knows enough drama and action. I like games that primarily focus on that.
The one thing I have against the LotR is that technology appears to have advanced buggerall in several thousand years. Hell, if you pit our growth in technology against LotR, then the War of the Ring ought to have been fought with tanks and planes, not sword and shield. Even if I forgive them this, how is Narsil/Auduril still in any way effective? Has armour advanced at all in thousands of years?

Anyway, that's just me moaning. I just wish authors would stop throwing big numbers around to sound impressive, when they could easily make do with much smaller figures that actually make sense. Sacrifice realism where necessary, sure, just don't hunt it down and slaughter it wherever you can.