I recently read that Jonathan Blow, creator of the indie game Braid, made a comment at the Australian Free Play conference concerning 'Reward for suffering.' He cited World of Warcraft being the biggest exploiter of this mechanic saying that by rewarding all the pain and time the players put into the game, it keeps them coming back for more.
This makes a lot of sense to me but this raises the big question, is this ethical?
You could say yes it is, because at least they're rewarding players and giving them a sense of accomplishment.
Or you could say no, because why should gamers suffer through a game for a reward. After all, games are meant to be fun to play through, not torturing yourself through it to reach the end and then have nothing to do.
I'd like to hear the thoughts of the Escapist community on this topic. Also, I would like to remind everyone this is not a world of warcraft flame war, this mechanic can apply to any game that makes players torture themselves for a reward at the end.
Please keep it civil.
This makes a lot of sense to me but this raises the big question, is this ethical?
You could say yes it is, because at least they're rewarding players and giving them a sense of accomplishment.
Or you could say no, because why should gamers suffer through a game for a reward. After all, games are meant to be fun to play through, not torturing yourself through it to reach the end and then have nothing to do.
I'd like to hear the thoughts of the Escapist community on this topic. Also, I would like to remind everyone this is not a world of warcraft flame war, this mechanic can apply to any game that makes players torture themselves for a reward at the end.
Please keep it civil.