Okay, story time: so playing through GTA III, San Andreas and V again I noticed that III lacked any sort of RPG elements, whereas SA has you constantly working out and eating pizza and V has you leveling up.
I also noticed that I preferred GTA without these RPG mechanics. It seems to be an unnecessary time sink (in San Andreas) and a way of arbitrarily limiting the user's options when it comes to shit like weapons buying (in GTA V).
That got me thinking: do people even want these RPG mechanics in their games? I personally think it adds nothing to the experience, but I know their are people out there who might think differently.
[EDIT]: Apparently one cannot edit the title of a poll once they have posted it. So can you please just imagine the word "want" in between the word "you" and the abbreviation "RPG".
I also noticed that I preferred GTA without these RPG mechanics. It seems to be an unnecessary time sink (in San Andreas) and a way of arbitrarily limiting the user's options when it comes to shit like weapons buying (in GTA V).
That got me thinking: do people even want these RPG mechanics in their games? I personally think it adds nothing to the experience, but I know their are people out there who might think differently.
[EDIT]: Apparently one cannot edit the title of a poll once they have posted it. So can you please just imagine the word "want" in between the word "you" and the abbreviation "RPG".