Poll: RTS? Explain

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teqrevisited

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I like having to think to overcome odds stacked ridiculously in the favour of the AI. They have no concept of Fog of War and no menus to navigate through. They usually know where you are and how to kill you with frightening efficiency.

That and watching a poor guy get thrown over a mountain by a mechanical spider-thing that's spewing flames and mortar shells onto his equally doomed squad members.
 

octafish

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Apr 23, 2010
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Do you play Chess? An RTS is rapid chess. I myself prefer Turn Based but I see the appeal in Real Time.
 

Samwise137

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Aug 3, 2010
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I'm a thinker, not a do-er. I think of a strategy, the game does the shooting etc for me. That's also the reason that my friends like having me around when they're playing games like Left 4 Dead. I think of ways to get through the various scenarios, they carry them out much more efficiently than I could.
 

asam92

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I guess depending on what sort of gamer you are and what sort of experience you want to get out of it. An FPS will probably be someone who wants to be fast paced, running around and enjoys lots of small quick games where as a RTS player will be in it for the long haul, I guess the satisfaction of a win will be greater for a RTS player as it is a real grind to finally complete the battle, considering some battles can last over an hour, where as a quick FPS may be finished in under 10 mins.
 

lacktheknack

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Jan 19, 2009
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asam92 said:
clicking around on a menu making buildings and then sitting back and watching there creations either dominate or be destroyed.
If that's what you're doing, you're doing it wrong. You should never be "sitting back and enjoying", you should ALWAYS be improving or re-evaluating something.

Unless your RTS isn't very good, that is.
 

strum4h

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I dont think they should be called "Real Time Strategy" games. They should be "Uber quick Strategic Warfare" games. If it was real time you would have to wait weeks for your tank to go through the assembly line then ship it to the battlefront. Also that type of gameplay would spawn the "Transcontinental Cargo Tycoon" (WHICH WOULD BE AWESOME)
 

crazyguy668

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MikhailGH said:
Um ok lemme try and explain why I like em, old time rts fan :p

I take my fun out of rts games from two aspects mostly: solving the puzzle as to how to destroy my enemy with the limited resources at hand (usually what you get in single player), and the hectic and fast paced reacting and countering of tactics of your enemy (usually what you get in multiplayer).
Except in some cases, its the building of the bases themselves, its almost like a neat simcity game with explosions. And you get to fire cannons later as an award. Oh and sometimes, its just the feeling of sheer supremacy, when your ultra huge tanks with those neat twin plasma coils devastate the enemy army... Yeah...
sums it up for the most part. a few years back i tried one and i love em when done well, but when you play a really good one competitively, its hard to go to starcraft 2 or other things

my 2 favorite:

Company of Heroes (newest incarnation http://www.companyofheroes.com/)

Rise of Nations


i play other games, like free world RPGs a lot, im not bad at CoD and play tf2 a good bit, though i love rts best rpg second
 

TheBaron87

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asam92 said:
I can appreciated people who enjoy playing RTS games (Real Time Strategy eg Starcraft) but I personally don't understand the mechanics behind why people enjoy clicking around on a menu making buildings and then sitting back and watching there creations either dominate or be destroyed.
Can someone explain the dynamics and the appeal of what makes these games good?
Note: This isn't a hate thread everyone has their opinions, simply an understanding.
Might aswell add a poll as well.
asam92 said:
I personally don't understand the mechanics behind why people enjoy clicking around on a menu making buildings and then sitting back and watching there creations either dominate or be destroyed.
asam92 said:
clicking around on a menu making buildings and then sitting back and watching
asam92 said:
clicking on a menu
asam92 said:
sitting back and watching
 

Hawgh

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Well, success through ones superior ability for tactical analysis is gratifying.

Also, you can fit a lot of explosions on screen from a birds-eye perspective. As all know, more explosions are better explosions.
 

One of Many

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Eggsnham said:
I've always liked the idea of having control of entire armies.

Legions of men willing to die for my glory...

[HEADING=3]My own personal army! THE POWER![/HEADING]
Pretty much this. I enjoy watching as my legions march across the battlefield, slaughtering all who stand before them and then razing the enemy town/base to the ground.

I shall crush all those foolish enough to oppose me!
 

Happy Sock Puppet

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Aug 10, 2010
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I love the strategy. I could be moving around triangles, cubes, X's and O's on the screen, and if there was a deep strategy to it I would enjoy it. It's about being a step ahead of the other guy, or doing something he thinks you wouldn't do.
 

Veylon

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It's pleasing because it's strategy. You're not playing as some private crouched in a hole, but as a general or admiral who has to make decisions. There's also the aspect of shaping the landscape of battle as you place your buildings and set up defenses. It's cerebral and at a distance and that can put some people off who prefer more direct action.
 

BlumiereBleck

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It's the same reason why I never want to pass the rank of Commander in the army, I'd rather fight and die with the soldiers then sit around and call the shots
 

subject_87

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My RTS of choice is Age of Mythology; the God powers are fun, and you get to pit the Kraken against Scylla.

But in most RTSes, (including this one) my strategy is generally 'select all units and smash the enemy base, and cheat through the campaign'.
 

FlashHero

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Apr 3, 2010
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I like the huge battles you can do with RTS...building a big army is my way..screw strategys I have a steamroller
 

Souplex

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Jul 29, 2008
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Every type of game evokes a feeling that of something:
Action: Skill/strength.
Stealth: Cowardice.
Turn based strategy: Intelligence.
Real Time Strategy: Memorizing build orders and keybinds.
 

AceDefective

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Mar 23, 2009
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I like having better defenses and watch my enemy get completely destroyed when they come to attack me
But sometimes i just like to make a pretty town
 

TheBaron87

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Souplex said:
Every type of game evokes a feeling that of something:
Action: Skill/strength.
Stealth: Cowardice.
Turn based strategy: Intelligence.
Real Time Strategy: Memorizing build orders and keybinds.
Haha oh wow. This post evokes a feeling too: ignorance/bias.
 

Kiju

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Apr 20, 2009
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We enjoy it for the same reason that people enjoy playing Chess. It's a battle of wits and intelligence, to see who is the best strategist of a group of people, just like seeing who's the best player in an FPS, the best geared in an MMO, and so on.

Not to mention the fact that you can devise more cunning ways to defeat your opponent than just pointing a crosshair at someone's head and pressing Mouse-1.

Souplex said:
Every type of game evokes a feeling that of something:
Action: Skill/strength.
Stealth: Cowardice.
Turn based strategy: Intelligence.
Real Time Strategy: Memorizing build orders and keybinds.
Also, wow, you must really hate Stealth players. Or you must be absolutely terrible at being stealthy. Stealth isn't cowardice...if you've ever read a fantasy-esque book you'd know that discretion is the better part of valor.

Not to mention being a truly stealthy individual requires an absolutely brilliant and quick-thinking mind, years upon years of training and learning, and a knack for learning patterns, judging traits, and having a great deal of luck.

Action games requires memorization of combinations and how best to beat your opponent while not letting them counter-attack (and blaming your controller if you lose). Turn based strategy is all about planning. Planning, planning, planning, like in Fire Emblem. RTS...well, it varies. I can't call something like StarCraft an RTS with a straight face, so I'll go to something that's a real RTS: Total War. Total war requires you to make use of your mind in order to outsmart, out-think, and out maneuver your opponent. The third of these doubly true for games like Total War: Empires, and Total War: Napoleon. If you haven't got the mind for it, you'll be swamped under superior strategy and efficiency.