A lot of developers these days keep pushing for their games to be seen as 'cinematic experiences' by throwing in all of these fiery explosions, big set-pieces, and elaborate cutscenes. But at the same time, other games can include all of those, but leave it all up to the player's discretion (or luck) whether or not they want to partake in something like that. I've got a story as to what got me thinking about this, but I'll put it in spoilers since it does take up some space (no actual spoilers, though).
So, I'm curious as to what all of your opinions are on the matter. Do you like scripted events, do you hate them? Would you rather everything be left up to your actions? Any reason--or good stories--as to why your prefer one over the other, or like both equally?
A pretty amazing thing happened while I was playing Dragon's Dogma yesterday that made me curious about this topic. I was heading along this cliff-side path to get to this fort where there was a quest I wanted to start, when my pawn and Arisen got into a fight with a Cyclops. Now, the fight isn't anything special--he's always there, and respawns after a few in-game days--but what was special was what happened. I figured I'd break the armor on its club-wielding arm just so I could disarm it, as it could pretty easily knock both of us off of the cliff and to our deaths. Well, that didn't quite work out, as I ended up pissing the beast off and he smacked my pawn off the cliff and to his death. This put me in a pretty bad situation since my class isn't that great of a damage dealer.
Now, for those who aren't aware, the game has a climbing system very similar to Shadow of the Colossus, whereby you can clamber up these giant monsters and stab away at weak points and the like. What I ended up doing was grabbing the Cyclops arm as it reeled from missing a swing at me, and I started stabbing it. This threw it off balance and caused it to stumble sideways, towards the cliff edge. I wanted to see if this crazy idea I had would work, and it did. I ended up forcing the Cyclops to stumble off the cliff and fall to its death, as I leaped off its arm at the last minute and grabbed the cliff edge.
I couldn't recall feeling more like a badass in that one moment as I looked down the cliff and saw it lying there, right next to the spot where my pawn fell (who I quickly ran down to revive). And I think what made me feel that way was that everything that happened was my own choice, and not the developer pushing me to see something 'cool'. I made the cool moment.
Now, for those who aren't aware, the game has a climbing system very similar to Shadow of the Colossus, whereby you can clamber up these giant monsters and stab away at weak points and the like. What I ended up doing was grabbing the Cyclops arm as it reeled from missing a swing at me, and I started stabbing it. This threw it off balance and caused it to stumble sideways, towards the cliff edge. I wanted to see if this crazy idea I had would work, and it did. I ended up forcing the Cyclops to stumble off the cliff and fall to its death, as I leaped off its arm at the last minute and grabbed the cliff edge.
I couldn't recall feeling more like a badass in that one moment as I looked down the cliff and saw it lying there, right next to the spot where my pawn fell (who I quickly ran down to revive). And I think what made me feel that way was that everything that happened was my own choice, and not the developer pushing me to see something 'cool'. I made the cool moment.
So, I'm curious as to what all of your opinions are on the matter. Do you like scripted events, do you hate them? Would you rather everything be left up to your actions? Any reason--or good stories--as to why your prefer one over the other, or like both equally?