Poll: Second Life?

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Beffudled Sheep

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Im sorry but i've never heard of this... game? It is a game right? Anyway can someone explain what this is? I'd google it but im feeling way too lazy to do it now.
 

joystickjunki3

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Jester Lord said:
Im sorry but i've never heard of this... game? It is a game right? Anyway can someone explain what this is? I'd google it but im feeling way too lazy to do it now.
It's a recreation of your life. I don't know everything about it, but it appears to allow you to live the life you to live in virtual reality.

EDIT: Fixed the poll for those in your boat.

Knight Templar said:
It doesn't intrest me in the slightest.

Why does the title have a question mark?
It looked correct to me. I was going for the "What do you think about Second Life?" approach.

EDIT: If it's too confusing, I can always fix it.
 

Tyrammafar

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Alright, I'll sum up SecondLife as best as I can, being a current and long-time user of the client.

SecondLife, affectionately called either 'SL' or the 'Evil Demon' by those that play it (including myself) is basically a chat program with a 3D environment that you move around in. The world, which is about the size of a Real Life continent comparatively, is made up of 256x256 meter squares divided into a grid of 'Simulators'. Each one of those can be owned by one person as property to do with as they will, or sold to multiple people and divided even further.

For the normal player of SL (Evil Demon :p) most of your time would be spent running around with friends annoying the hell out of each other, or finding one of many THOUSANDS of combat Sims that you can fight in. The only thing that makes SecondLife unique (or worth playing at all) is the fact that everything....EVERYTHING....in the game is created by another user. This is rather time-consuming, but the advantage is that anything that can be imagined can be created in SL if you have the skill to do it....or the patience.

For an example, one of my Avatars is a massive dragon the size of a house, which breathes proper fire, can fly, and can even wear a custom saddle that holds two people with machine-guns. THAT was created by a guy from Canada who works at a pizza-shop in real life. Go figure?
Another one is 343 Guilty Spark from Halo, which has force-fields and a beam gun. That one was a prop that I personally edited into being an Avatar to wear around the Grid.

So....SecondLife is a chat program, yes; not much extra with the program itself. The only feature that makes it worth playing is the fact that everything is user-created, and so the game can be turned into anything you want it to be. Some people make a living off of SL by building starships and houses and selling them for obscene prices...which people ACTUALLY fall for!

All in all, SecondLife is worth looking at, maybe running around for a week and seeing who you meet. If it isn't for you, you could always get rid of the program.
If you need help in the game, contact the account called 'Tyro Dreamscape' and I'll do what I can.

Hope this helps out...
-Tyro
 

joystickjunki3

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Tyrammafar said:
Alright, I'll sum up SecondLife as best as I can, being a current and long-time user of the client.

SecondLife, affectionately called either 'SL' or the 'Evil Demon' by those that play it (including myself) is basically a chat program with a 3D environment that you move around in. The world, which is about the size of a Real Life continent comparatively, is made up of 256x256 meter squares divided into a grid of 'Simulators'. Each one of those can be owned by one person as property to do with as they will, or sold to multiple people and divided even further.

For the normal player of SL (Evil Demon :p) most of your time would be spent running around with friends annoying the hell out of each other, or finding one of many THOUSANDS of combat Sims that you can fight in. The only thing that makes SecondLife unique (or worth playing at all) is the fact that everything....EVERYTHING....in the game is created by another user. This is rather time-consuming, but the advantage is that anything that can be imagined can be created in SL if you have the skill to do it....or the patience.

For an example, one of my Avatars is a massive dragon the size of a house, which breathes proper fire, can fly, and can even wear a custom saddle that holds two people with machine-guns. THAT was created by a guy from Canada who works at a pizza-shop in real life. Go figure?
Another one is 343 Guilty Spark from Halo, which has force-fields and a beam gun. That one was a prop that I personally edited into being an Avatar to wear around the Grid.

So....SecondLife is a chat program, yes; not much extra with the program itself. The only feature that makes it worth playing is the fact that everything is user-created, and so the game can be turned into anything you want it to be. Some people make a living off of SL by building starships and houses and selling them for obscene prices...which people ACTUALLY fall for!

All in all, SecondLife is worth looking at, maybe running around for a week and seeing who you meet. If it isn't for you, you could always get rid of the program.
If you need help in the game, contact the account called 'Tyro Dreamscape' and I'll do what I can.

Hope this helps out...
-Tyro
Thanks, man. That was thorough enough for me to get what I think is a real idea of the experience.

EDIT: I think I may try it for a little while. Can't hurt too much... I hope.
 

Jinx_Dragon

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The appeal of second life is user content. That is all it has really as there is no purpose but a place to hang out which you make yourself. A community where coders, animators and clients all come together and just hang out, role play or just chat with each other. It wouldn't be anything flash but the fact you can make yourself into ANYTHING, create ANY environment, and generally do whatever suits your fancy.

I have it, I don't use it much myself which upsets the friends I have on there, but it really is quite good for a huge 3d user created chat room.
 

Uberjoe19

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Jan 25, 2009
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Michael_McCloud said:
It's pretty big and pointless, really a rather large 3D chatroom. That, and there's furries out the wazoo there (not that they're a bad thing, mind you).

If you're looking for a more polished version of Home, look into it. If you're expecting an actual MMO, pick up a copy of WoW.
The furries all seem to get butthurt really easy.
 

theultimateend

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While I hate to make blanket statements but I really do feel that Second Life is up there with Scientology in terms of scamming people.

If people want to do it I am in full support of it as long as it doesn't stop them from being productive members of society.

Like say a 25 year old paperboy who's mooching off his parents and spending all his money on the game. Yeah...the previous example exists...and he irritates the hell out of me.
 

joystickjunki3

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theultimateend said:
While I hate to make blanket statements but I really do feel that Second Life is up there with Scientology in terms of scamming people.

If people want to do it I am in full support of it as long as it doesn't stop them from being productive members of society.

Like say a 25 year old paperboy who's mooching off his parents and spending all his money on the game. Yeah...the previous example exists...and he irritates the hell out of me.
The issue of restraining an individual from being a productive member of society does not lie w/ the product in this sort of case, it lies w/ the individual's own problem w/ moderation and the enablers w/ whom he surrounds himself w/.
 

theultimateend

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joystickjunki3 said:
theultimateend said:
While I hate to make blanket statements but I really do feel that Second Life is up there with Scientology in terms of scamming people.

If people want to do it I am in full support of it as long as it doesn't stop them from being productive members of society.

Like say a 25 year old paperboy who's mooching off his parents and spending all his money on the game. Yeah...the previous example exists...and he irritates the hell out of me.
The issue of restraining an individual from being a productive member of society does not lie w/ the product in this sort of case, it lies w/ the individual's own problem w/ moderation and the enablers w/ whom he surrounds himself w/.
Well I do agree partially with you but as a psychology student I can tell you it is very easy to create a stimulus that creates highly addictive neural responses.

We tend to exaggerate the extent of willpower in the average person. "Well if I can do it anyone can." is the big fallacy we all throw around. Likewise in the case of his parents you have the situation of watching your only son acknowledge and accept (happily) that he's a 25 year old paperboy (who plans to do it for the rest of his life). There are strong emotions abound that we all try to trivialize as if we'd act different, many times people don't act different.

I mean I think Second Life is retarded, but I don't think people playing it are inherently the same, don't get me wrong on that.
 

joystickjunki3

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theultimateend said:
joystickjunki3 said:
theultimateend said:
While I hate to make blanket statements but I really do feel that Second Life is up there with Scientology in terms of scamming people.

If people want to do it I am in full support of it as long as it doesn't stop them from being productive members of society.

Like say a 25 year old paperboy who's mooching off his parents and spending all his money on the game. Yeah...the previous example exists...and he irritates the hell out of me.
The issue of restraining an individual from being a productive member of society does not lie w/ the product in this sort of case, it lies w/ the individual's own problem w/ moderation and the enablers w/ whom he surrounds himself w/.
Well I do agree partially with you but as a psychology student I can tell you it is very easy to create a stimulus that creates highly addictive neural responses.

We tend to exaggerate the extent of willpower in the average person. "Well if I can do it anyone can." is the big fallacy we all throw around. Likewise in the case of his parents you have the situation of watching your only son acknowledge and accept (happily) that he's a 25 year old paperboy (who plans to do it for the rest of his life). There are strong emotions abound that we all try to trivialize as if we'd act different, many times people don't act different.

I mean I think Second Life is retarded, but I don't think people playing it are inherently the same, don't get me wrong on that.
We all have our own views and I respect that you have yours as well, but I personally believe that, while a stimulus can create highly addictive habits, in the end you are the master of your own life. I acknowledge also that some people have stronger wills than others, though.

What this all is supposed to mean is that I do agree w/ you and I'm willing to meet at a middle ground because I'm not the Omega on the matter.
 

theultimateend

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joystickjunki3 said:
theultimateend said:
joystickjunki3 said:
theultimateend said:
While I hate to make blanket statements but I really do feel that Second Life is up there with Scientology in terms of scamming people.

If people want to do it I am in full support of it as long as it doesn't stop them from being productive members of society.

Like say a 25 year old paperboy who's mooching off his parents and spending all his money on the game. Yeah...the previous example exists...and he irritates the hell out of me.
The issue of restraining an individual from being a productive member of society does not lie w/ the product in this sort of case, it lies w/ the individual's own problem w/ moderation and the enablers w/ whom he surrounds himself w/.
Well I do agree partially with you but as a psychology student I can tell you it is very easy to create a stimulus that creates highly addictive neural responses.

We tend to exaggerate the extent of willpower in the average person. "Well if I can do it anyone can." is the big fallacy we all throw around. Likewise in the case of his parents you have the situation of watching your only son acknowledge and accept (happily) that he's a 25 year old paperboy (who plans to do it for the rest of his life). There are strong emotions abound that we all try to trivialize as if we'd act different, many times people don't act different.

I mean I think Second Life is retarded, but I don't think people playing it are inherently the same, don't get me wrong on that.
We all have our own views and I respect that you have yours as well, but I personally believe that, while a stimulus can create highly addictive habits, in the end you are the master of your own life. I acknowledge also that some people have stronger wills than others, though.

What this all is supposed to mean is that I do agree w/ you and I'm willing to meet at a middle ground because I'm not the Omega on the matter.
Yeah same here. I just stopped attributing my own experiences with addiction or stimuli with others when I had to read through hundreds of studies for midterms and the likes that have said things strongly contradictory to how I personally work.

It's like when people say "Cigarettes don't hurt you my dad smoked and lived to 85." I like to remind them that he'd of lived well beyond his 80's had he not :p. Some of us are just very exceptional individuals in some realm of life.
 

Valiance

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My friend's mom is a second-life hero.

She like, sings online? And gets paid for it.

Apparently she's one of the best real-time acts in second life, she does gigs like every other night, and she's pretty popular. I'd give you her name, but I can't remember it at the time. Starts with a C I think.
 

Ursus Astrorum

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Uberjoe19 said:
Michael_McCloud said:
It's pretty big and pointless, really a rather large 3D chatroom. That, and there's furries out the wazoo there (not that they're a bad thing, mind you).

If you're looking for a more polished version of Home, look into it. If you're expecting an actual MMO, pick up a copy of WoW.
The furries all seem to get butthurt really easy.
Fad furs usually do. The more mainstream folk tend to whine on and on about how they're misunderstood which, ironically, feeds that trolls that produce said misinformation in the first place. They're honestly like any other subculture- There's a few diehard and usually decent folks, and then there's the masses that bandwagon on and echo what everyone else is saying because it's popular at the time.

The world is filled with far too many sheeple, methinks.
 

Datalord

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Wasn't there one japanese woman who travelled across japan to hack a guy's computer and kill his second life character? The guy who was her in game wife
 

joystickjunki3

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theultimateend said:
joystickjunki3 said:
theultimateend said:
joystickjunki3 said:
theultimateend said:
While I hate to make blanket statements but I really do feel that Second Life is up there with Scientology in terms of scamming people.

If people want to do it I am in full support of it as long as it doesn't stop them from being productive members of society.

Like say a 25 year old paperboy who's mooching off his parents and spending all his money on the game. Yeah...the previous example exists...and he irritates the hell out of me.
The issue of restraining an individual from being a productive member of society does not lie w/ the product in this sort of case, it lies w/ the individual's own problem w/ moderation and the enablers w/ whom he surrounds himself w/.
Well I do agree partially with you but as a psychology student I can tell you it is very easy to create a stimulus that creates highly addictive neural responses.

We tend to exaggerate the extent of willpower in the average person. "Well if I can do it anyone can." is the big fallacy we all throw around. Likewise in the case of his parents you have the situation of watching your only son acknowledge and accept (happily) that he's a 25 year old paperboy (who plans to do it for the rest of his life). There are strong emotions abound that we all try to trivialize as if we'd act different, many times people don't act different.

I mean I think Second Life is retarded, but I don't think people playing it are inherently the same, don't get me wrong on that.
We all have our own views and I respect that you have yours as well, but I personally believe that, while a stimulus can create highly addictive habits, in the end you are the master of your own life. I acknowledge also that some people have stronger wills than others, though.

What this all is supposed to mean is that I do agree w/ you and I'm willing to meet at a middle ground because I'm not the Omega on the matter.
Yeah same here. I just stopped attributing my own experiences with addiction or stimuli with others when I had to read through hundreds of studies for midterms and the likes that have said things strongly contradictory to how I personally work.

It's like when people say "Cigarettes don't hurt you my dad smoked and lived to 85." I like to remind them that he'd of lived well beyond his 80's had he not :p. Some of us are just very exceptional individuals in some realm of life.
Agreed. I never did like that kind of argument to defend cigarettes. I mean, I think that it's an individual's right to smoke if he or she chooses to (I smoke), but don't say that they're not harmful... 'cause they are.
 

joystickjunki3

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Datalord said:
Wasn't there one japanese woman who travelled across japan to hack a guy's computer and kill his second life character? The guy who was her in game wife
Hell hath no wrath like a virtual-man-woman's scorn. I guess.