I was looking around some of the current game series (Fallout, Mass Effect, Dragon Age, Bioshock, TES, etc.) and I kept thinking: why do series need to be constructed entirely from procedural sequels?
Sequels are nice and even necessary when telling a story combined over multiple games but do they really give the developers room to explore their own intellectual property? Spinoffs need no continuation. They can stand on their own and exist within the same universe as other games within the series supported only by references to past games. So wouldn't Spinoffs be more lucrative and creative than just releasing continuations of the same timeline every year?
Let me give you a few examples for Spinoffs that, if designed well, could easily become some of the most lauded games of their time:
1) A Fallout spinoff that puts the player in America right at the time of the Apocalypse. You would get to enjoy the cinematic experience of viewing the end of the world first hand. Then, you would be challenged to survive the newly destroyed world, a world rife with violence, radiation, and general panic. Tie in a well thought-out storyline (trying to locate family, friends or a Vault to enter) and that would be a killer product.
2) This isn't so much an idea as a suggestion. Dragon Age 2 should have been renamed into a spinoff title, a divergent type of Dragon Age that catered to a different audience. The Dragon Age 2 title should have been saved for a sequel that kept in line with Origins. This would not only decrease fan rage, but open up new options for development within the Dragon age title.
3)A Mass Effect spinoff that puts you outside of the Council, Spectres and such. Instead, make the character a criminal or an independent space-farer just trying to get by in the galaxy. This would give the franchise more longevity in the shape of an open-world version of Mass Effect.
Those are just a few ideas off the top of my head. So, I already have my heart set on seeing more Spinoff titles instead of the constant stream of increasing numbered titles. I believe they are generally superior to sequels in many fashions. But, what do you think?
Sequels are nice and even necessary when telling a story combined over multiple games but do they really give the developers room to explore their own intellectual property? Spinoffs need no continuation. They can stand on their own and exist within the same universe as other games within the series supported only by references to past games. So wouldn't Spinoffs be more lucrative and creative than just releasing continuations of the same timeline every year?
Let me give you a few examples for Spinoffs that, if designed well, could easily become some of the most lauded games of their time:
1) A Fallout spinoff that puts the player in America right at the time of the Apocalypse. You would get to enjoy the cinematic experience of viewing the end of the world first hand. Then, you would be challenged to survive the newly destroyed world, a world rife with violence, radiation, and general panic. Tie in a well thought-out storyline (trying to locate family, friends or a Vault to enter) and that would be a killer product.
2) This isn't so much an idea as a suggestion. Dragon Age 2 should have been renamed into a spinoff title, a divergent type of Dragon Age that catered to a different audience. The Dragon Age 2 title should have been saved for a sequel that kept in line with Origins. This would not only decrease fan rage, but open up new options for development within the Dragon age title.
3)A Mass Effect spinoff that puts you outside of the Council, Spectres and such. Instead, make the character a criminal or an independent space-farer just trying to get by in the galaxy. This would give the franchise more longevity in the shape of an open-world version of Mass Effect.
Those are just a few ideas off the top of my head. So, I already have my heart set on seeing more Spinoff titles instead of the constant stream of increasing numbered titles. I believe they are generally superior to sequels in many fashions. But, what do you think?