Poll: Shank, what did you think?

Recommended Videos

Brok3n Halo

New member
Jul 5, 2009
121
0
0
I haven't quit finished it quite yet, I'm on the final boss, but I think I've played enough of it form a opinion.

I thought it is a pretty great game. For a pure beat-em-up (read: no RPG elements) it has a good variety of moves and weapons and a neat open combo system. The graphics are excellent and cutscenes were spot on. Looks like something you'd see on Adult Swim. The bosses are large, entertaining, and really feel like worthy opponents at first appearance.

That being said it has a number of flaws though. First being that I think the difficulty curve was odd. At normal difficulty the game was pretty easy at parts and well balanced at others, I only died a few times from non-boss encounters, and a few times I just scrapped by. Most the bosses involved replaying a few times until you discover the pattern to defeat them, but once you do they're a piece of cake. Over all there seems to be a good slant on the curve not really spiking too much at any given point. Then comes the final boss who seems to be a huge spike in the curve. Not complaining about hard bosses at all, just odd that the rest of the game would have such a steady curve and then have such of an out of proportion final act.

Next on the list is tame enemy deaths with exception of the bosses. Using so many bladed weapons and such an emphasis on gore at parts and the whole Tarantino feel overall, I felt the normal enemies should have lost some limbs in their final moments. I know it's nitpicky but it's just odd that they backed down on finishers of normal goons like that given that they were no where near shy on that sort of thing with the bosses.

Probably the biggest complaint has to be how most the bosses function. All the bosses except for three boil down to figure out their pattern, dodge an attack that leaves them open, hit Right Trigger, do massive damage, repeat. Two of those remaining three bosses are pretty much the same thing except they're small and fast and replace hitting right trigger with left trigger and counter. The remaining boss is the only stand out of not following one of these two patterns. It would have been nice to have the enemies change up tactics once they're low on health or a couple more different boss types to mix things up a bit. Also, bosses didn't seem to have any weakness to certain weapon, meaning there really wasn't that much strategy to killing the boss outside of knowing when and how to dodge or block.

Lastly, the lack of coop in the main campaign is a cardinal sin when designing a game of this type. I would likely replay the story again and again with friends but it lacks the option to do so. I may run through it on hardmode just for the challenge but the lack of coop in the main campaign devastates replayability for me. I have yet to try the coop campaign but I hear it's really short.

Anyway, that's my opinion what did you guys think?
 

sephiroth1991

New member
Dec 3, 2009
2,318
0
0
It thought you where talking about a film my mates are in.

OT:The game looks ok but i would have to try it out.