Poll: Should every game have difficulty setting?

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Xanadu84

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Apr 9, 2008
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Torrasque said:
Xanadu84 said:
Torrasque said:
Xanadu84 said:
Here's a nearly universal law for game design deconstruction.

If a statement says, "Every game should...", it is wrong. I can't name an exception. "Passage" shouldn't have difficulty. Like all universal statements about what games need to be, it is wrong.
"Every generalization that has ever been made and ever will be made, is an incorrect generalization no matter what the circumstances. Period." - Philosophy prof I had in my second term.
Philosophically yes, an absolute statement is generally going to be wrong, including my own. Do some logical linguistics and you will get an exception. But practically, if you assume that absolute statements about game design are always wrong, you will have correct insight, most likely every time it comes up, and certainly enough to stay an expert.
Lol, no I agree with you.
I just think whenever someone says "I wish all X was like Y!" they are begging me to prove them wrong.
The only way you can generalize something correctly is to say what you said, that there will always be an exception to every generalization whether it is has a positive or negative assertion.
So there is ALWAYS a exception to a generalization? No exception?
 

Torrasque

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Aug 6, 2010
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Xanadu84 said:
Torrasque said:
Xanadu84 said:
Torrasque said:
Xanadu84 said:
Here's a nearly universal law for game design deconstruction.

If a statement says, "Every game should...", it is wrong. I can't name an exception. "Passage" shouldn't have difficulty. Like all universal statements about what games need to be, it is wrong.
"Every generalization that has ever been made and ever will be made, is an incorrect generalization no matter what the circumstances. Period." - Philosophy prof I had in my second term.
Philosophically yes, an absolute statement is generally going to be wrong, including my own. Do some logical linguistics and you will get an exception. But practically, if you assume that absolute statements about game design are always wrong, you will have correct insight, most likely every time it comes up, and certainly enough to stay an expert.
Lol, no I agree with you.
I just think whenever someone says "I wish all X was like Y!" they are begging me to prove them wrong.
The only way you can generalize something correctly is to say what you said, that there will always be an exception to every generalization whether it is has a positive or negative assertion.
So there is ALWAYS a exception to a generalization? No exception?
I see what you did there.
I'll just say what the man with 2 dicks says to his hair dresser who asks him if he dresses to the left or the right; yes.
 

Brandon237

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Mar 10, 2010
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Yes, for games where you could anyway. There are some games that just don't entertain with one difficulty. I also like different types of extra difficulty, being able to set combat balances, but then maybe also add how much you scavenge.

I loved Crysis Warhead, but after killing it on Delta (although I suck at Multiplayer) quite easily, I felt lost. I never ran out of ammo for my best guns (except gauss, but that is not meant to last) and I was at 10 grenades of each kind for half the game. I suppose there it just needed MORE difficulty.

But I digress, difficulty settings are good ^.^