Poll: Should games make you think?

Recommended Videos

Avida

New member
Oct 17, 2008
1,029
0
0
Yes, but NOT ALL OF THEM, for the love of god no!! Leave it to the good ones!
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
fullmetalangel said:
And when it said "Should games make you think?" I originally thought this was going to be a deep discussion about games that are thought provoking, as in games that deal with serious issues. But I guess not...
Ah, they call those "serious games [http://en.wikipedia.org/wiki/Serious_games]."
 

Danglybits

New member
Oct 31, 2008
517
0
0
Yes and no, I think that there should be some games that require thinking to play them and provoke thoughts and discussions. There should also be games that are just mindless fun. Not everything needs to be an intellectual experience.
 

goodman528

New member
Jul 30, 2008
763
0
0
Yes. But only some of them. It would be nice to have some variety in the AAA titles, like anything other than the run of the mill RPG/FPS.
 

scatman94

New member
Oct 29, 2008
90
0
0
That's the reason why people make game like Portal or Echochrome. To make you think.

But still, Not all games should make you think so much.
 

CyberAkuma

Elite Member
Nov 27, 2007
1,055
0
41
SHOULD?
Nah.

I personally however like games that makes my mind sharp and being abe to handle multiple things at once.
RTS games (Company of Heroes mainly) where unit management is cirtical to your success ar ethe kind of games that I like for my mind.
 

scnj

New member
Nov 10, 2008
3,088
0
0
Depends on the game. If, for instance, I'm playing a horror or adventure game I like an engaging or thought provoking plot. If I'm playing Burnout, I want simple mindless fun.
 

Inverse Skies

New member
Feb 3, 2009
3,630
0
0
Haha, I think everyone is going the 'yes and no' route because sometimes you want different things from a game. Sometimes you do just want to blast everyone senseless, just relax and have mind-numbing fun to forget about everything else, whilst sometimes solving puzzles and actually having to work out a strategy to beat a particular section is exactly what you want to do.

Saying that of course, games which make you think (think as in solve puzzles, or think as in a deeper sense? Like thinking about character development or mysteries of the plot or what the meaning is behind certain parts of the game - now I'm making it sound like an English essay...) are indeed usually very good games.

People will play different games at different times depending on what mood they're in or what they feel like getting out of a game. Hence why most people will go the 'yes and no' answer because they do want different things from a game depending on what they personally feel like themselves.
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
fullmetalangel said:
geldonyetich said:
fullmetalangel said:
And when it said "Should games make you think?" I originally thought this was going to be a deep discussion about games that are thought provoking, as in games that deal with serious issues. But I guess not...
Ah, they call those "serious games [http://en.wikipedia.org/wiki/Serious_games]."
No... that's not exactly what I meant. I mean like, a WWII FPS that actually covers the holocaust. Etc, etc.
I'm not sure I see the difference. For example, PeaceMaker [http://en.wikipedia.org/wiki/PeaceMaker_(game)], a game that invites players to play out the Israeli-Palestinian conflict, is built to try to get the player to understand where the different sides are coming from IRL. It falls under the genre of a serious game for the same reasons a WW-II FPS that brings players to understand the horrors of the holocaust would.
 

Inverse Skies

New member
Feb 3, 2009
3,630
0
0
geldonyetich said:
I'm not sure I see the difference. For example, PeaceMaker [http://en.wikipedia.org/wiki/PeaceMaker_(game)], a game that invites players to play out the Israeli-Palestinian conflict, is built to try to get the player to understand where the different sides are coming from IRL. It falls under the genre of a serious game for the same reasons a WW-II FPS that brings players to understand the horrors of the holocaust would.
That is an example of a game really trying to make the player think about a real world situation, moreover its trying to educate. There's nothing wrong with this, in fact it's probably a good thing as it makes the game a lot deeper and more intelligent than it would be otherwise if it did not have this, and of course, as long as the player is sensible about it then making them think and be educated about a real world situation is something that should continue to happen in games.
 

ArchBlade

Pointy Object Enthusiast
Sep 20, 2008
395
0
0
I'd go with yes and no. There are the types of instinct driven games like the more tank play oriented FPS, if you get my meaning. In games like this, experienced gamers should in theory be able to find their fingers flowing from stick to button or from key to key as needed. Then we have games related to RPGs and survival games which often require some thought and preparation. For example, if I play an RPG or an RTS, I try to make careful effort I'm well prepared for whatever it is I'm about to endeavor in and that I have a practical strategy, or when I'm playing Left 4 Dead, in which it's terribly hard to not think about what your shooting or looking at without inviting a very swift, possibly painful death.
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
It depends on the game to be honest. Not all games need to offer a challenge to the player - just like all movies don't. There's a place in gaming for thought, and of course different kinds of thought; however, not all games will find an improvment in more cerebreal content.
 

Good morning blues

New member
Sep 24, 2008
2,664
0
0
Draygen said:
If I'm in a good mood, yeah. If I've had a long day, time for some GTA mayhem.
GTA is a great way to do it - if you want to turn off your brain and spray bullets all over the place, you can do that; if you want to pay attention to the political commentary and social satire, you can do that too.

There will always be a place for complete escapism - everybody loves picking up a Serious Sam-like every once in a while. That said, I think that every game that takes itself seriously should be an attempt to make the player think about its subject matter, and optimally to make the player think critically about its subject matter.
 

Spleeni

New member
Jul 5, 2008
505
0
0
Can I say HELLZ YEAS? Good.

You're always thinking, whether you think you are or not, you are. The only difference between serious games and their silly half-cousin's, are how removed they are from reality.