You'll probably find one invariably leads into the other. I'd go for designer as you can learn programming at the same time but knowing design theory will put you at an advantage.w-Jinksy said:i am going into the games industry and im choosing my possible university courses there are two designing or programming & artificial intellegence im stuck on which one i should go for as both appeal to me.
anyway round each course at full time is 3 years and would cost a few thousand.fix-the-spade said:You'll probably find one invariably leads into the other. I'd go for designer as you can learn programming at the same time but knowing design theory will put you at an advantage.w-Jinksy said:i am going into the games industry and im choosing my possible university courses there are two designing or programming & artificial intellegence im stuck on which one i should go for as both appeal to me.
You do realize that just because you get a game design degree it doesn't mean you'll stand a great chance of getting into the industry, right? - programming yes, theres a shortage of them - design, not so much.w-Jinksy said:anyway round each course at full time is 3 years and would cost a few thousand.
i had thought of going into design more than the other but really reading what it is the entire first year ill be drawing and playing games. second and third are collaberating with the programmers to make a game.
still doesnt mean i cant try does it? besides do you know about this from first hand expereience. and what are your sources for this information?D_987 said:You do realize that just because you get a game desgin degree it doesn't mean you'll stand a great chance of getting into the industry, right? - programming yes, theres a shortage of them - desgin, not so much.w-Jinksy said:anyway round each course at full time is 3 years and would cost a few thousand.
i had thought of going into design more than the other but really reading what it is the entire first year ill be drawing and playing games. second and third are collaberating with the programmers to make a game.
For example 95% of all game degrees are considered "worthless" by the industry themselves so make sure your actually going on a course thats recognized by the industry - sounds like the one your taking is a bad choice - you also realize 90% of design is merely writing documents, working with QA and drawing, that and you'll get very little creative choice - hence the slew of repetitive games that have been released.
Sources - I know a few people within the industry and a couple who are attempting to break - I am repeating what they have told me - the real question I want to ask is - have you actually worked on a completed game project before, not a mod, actually created a project from scratch - for example using XNA?w-Jinksy said:still doesnt mean i cant try does it? besides do you know about this from first hand expereience. and what are your sources for this information?
me and a few freind have made snes style games for fun a few times and have tried to make a total conversion for fallout 3 so basically making our own game from the engine but modelling kinda broke down on us so we put it on hold.D_987 said:Sources - I know a few people within the industry and a couple who are attempting to break - I am repeating what they have told me - the real question I want to ask is - have you actually worked on a completed game project before, not a mod, actually created a project from scratch - for example using XNA?w-Jinksy said:still doesnt mean i cant try does it? besides do you know about this from first hand expereience. and what are your sources for this information?
Ok, well here is 100% fact - the chances of you being hired as a designer straight away, if ever, are 0.01%, next to nobody has ever been hired without industry experience as a designer - you have to break in and get a portfolio. I would suggest XNA because it allows you to create a game without the base code and doesn't limit you to the extent game maker does. It programmers in C sharp - and if your serious about entering the industry as a programmer you'll know C - so its possibly the best tool to get a portfolio going.w-Jinksy said:me and a few freind have made snes style games for fun a few times and have tried to make a total conversion for fallout 3 so basically making our own game from the engine but modelling kinda broke down on us so we put it on hold.D_987 said:Sources - I know a few people within the industry and a couple who are attempting to break - I am repeating what they have told me - the real question I want to ask is - have you actually worked on a completed game project before, not a mod, actually created a project from scratch - for example using XNA?w-Jinksy said:still doesnt mean i cant try does it? besides do you know about this from first hand expereience. and what are your sources for this information?