thejboy88 said:
As a big Total War fan, I have, of course, been looking forward a great deal to their latest release, Rome 2. However, despite that, I've been hearing a great deal of negative things from people who've played the game, saying things like it's full of bugs, it's been rushed to meet it's deadlines, or that it's just not as good as previous games.
So, before I decide whether or not to get the game, I'd like to get a feel of it from the Escapist community, and see what they thought of it, assuming they've played it of course.
Yeah, it's buggy as fuck at the moment, but I'm still enjoying it more than Shogun II.
The building trees have been expanded so you do actually have to think of how many high level buildings you can afford, get the ratios of food, industry, wealth, and happiness production balanced to your play style. No provincial taxation, but you can still opt cities out of tax (basically like Empire and Napoleon). A bit jarring given the setting, but not a big problem. Happiness is basically as it always has been, though it now dirrectly effects growth and production in a big way. Food is now really important - your cities will stagnate and your armies will
rapidly desert without enough food. It's empire-wide though, so you don't need to worry about regional shortages (thank god).
A lot of people have complained about the politics aspect, but I quite like it. Some of the intrigues that can develop are quite funny. I do miss the family tree though, and they do need to sort out the aging of characters (though this problem is more pronounced in the early game because you start with older characters - it evens out a bit later).
And the battles themselves work really well. The battle maps themselves are great with good variation (but not as ridiculous as Shogun II) and flexible reinforcement/coastal assaults, and there's noticeable differences between unit types.
To give an idea of how much variety, here's a breakdown of spear units:
Pikemen - long spears, phalanx formation, tight formation - eg macedonian pikes
Hoplites - normal spears, light phalanx, tight formation - eg greek hoplites
Spearmen - normal spears, standard formation, charge bonuses - eg Triarii
'Aggressive' spearmen - huge charge bonus, loose formation with no bonus or penalty - eg Gladiator Spearmen
Each type 'feels' completely different in a fight, and there are probably 5-10 subtypes of each of those 4. And that's just the spearmen!
The overall battle AI is a bit borked atm, especially with sieges, but it's far from unplayable, and it'll be patched I'm sure.
And the core unit behaviour is improved (skirmishers now skirmish properly, AI generally reacts more plausibly, units are generally well balanced but still unique).
The graphics do need optimising as well, but they aren't nearly as bad as people are complaining. The UI is kind of crap, but not a gamebreaker (and the new overview button is great).
TLDR, it's an innovative game with some significant flaws
at the moment, but most are ones that'll be patchable, and it remains fun even with the flaws.