Glad I could help.surg3n said:Hmmmm... you make a good point - I did much prefer Oblivion once I got the mods installed, and felt the 360 version was left a bit flat in comparison. Maybe I should give my PC a good clean out and see if it can cope. Cheers.GonzoGamer said:Trust me, if you got NV for the console, you would've been dealing with constant crashing and other weird bugs. That game was just a mess.surg3n said:I'm getting it for XBox, as I have a spare console etc - I don't want to take up the TV, or my PC, so it'll be running on a spare 32'' screen.
I played F:NV on my PC, and would find myself stopping to check email, stopping because my PC crashed, stopping because my PC started making a weird noise, stopping because my screen went all brown... Really I don't want to tarnish the gameplay experience with the PC's issues. I like the idea of playing it and still being able to work on the PC, otherwise I can't see me being very productive come November .
It's is actually the reason I would recommend the PC. Besides all the entertaining mods. Users are quicker than Bethesda at patching the PC version and I think that with their new engine, there's going to be a lot of patching done to that game... otherwise, I'd be buying it day one.
its not that i can´t make mods on my pc, its that ui can´t play any games without major lag... I don't even have the tech know-how to mod without nooby modding programs!newwiseman said:It's been developed specifically for the xbox so you won't lose anything from the stock game, but you will miss out on all the content made by the modding community.
Modding a Bethesda game is easy, and can add years of game play.
seagoon said:yeah, i got a crappy computer... thats just me... meeep...Xzi said:I wasn't aware you could transfer Oblivion mods to the 360? Not to mention I don't really see the point in doing all that extra work if you need a PC to get the mods in the first place.seagoon said:pc 2 xbox mods... your argument is invalid...
During development Bethesda did mention looking for an avenue to port the mods to Consoles, but neither Sony or Microsoft came up with a way for them to do it. And, making mods can be done on a machine that can't even play Morrowind, I should know. You do have to copy the main game file onto the machine doing the modding but after that it's no more intensive than excel, unless your going to be making your own meshes and textures in Blender or Maya (then you'll need something beefy). When I'm modding I usually have a couple computers on, one to test the mod and one with the mod open so I can make changes and and fixes while I play it (just restart game for changes to take effect).