True but not quite true ...Worgen said:One thing that publishers always forget about when they start whining and crying about used games is that the money people get from a used game is going to be spent on another game it might be new,
You are ASSUMING the money gotten from reselling will be used to buy a new game. But it could easily be used to buy a another resale game.
In fact it's technically possible for an infinite number of people to play a game and for the developer to sell only one copy due to resale. Sure, it's an extreme case, but the principle stands.
Secondly, it will not necessary force prices to go down like you think.
Publishers will instead raise the price to compensate for the "lost profit" from resales, as people buying resale aren't buying a new copy directly from them so they get nothing.
This is what happened during the cartridge days before the Playstation 1, because the carts were expensive and slow to manufacture. Publishers will play it safe and underestimate demand - having unsold carts is very bad as it cost them a bomb to manufacture. 2nd runs are rare because most people will buy resale rather than wait for the 2nd run to arrival weeks later - so almost guarantee losses if you do a 2nd print. Knowing it will be resold, they build into the retail price the profit from the resales.
And if they can't raise the price, the game industry will just shrink and people lose jobs. In the worst case, it will start a deflationary spiral as publisher invest less and less in game development, until the industry effectively cease to exist.
There is no way to cheat "the system".
I will say it again, game development cost money and will have to pay for one way or another.
Right now, we got 2 choices.
The pre-PS1 era method of selling games, where publishers build the resale profit into the retail price. Where you don't get to keep the game after playing it, because you are almost forced to resell due to the high price.
Or the "current system" before blood suckers like GameStop started the resale craze, where you pay much less for a game, publishers get a better metric regarding how well their game is selling, and you get to keep the game.
IMHO the latter is preferred.