Poll: Should Princess Zelda Still Need Saving?

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Radoh

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Jun 10, 2010
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My two cents on the subject is as such: It's usually a tag team between Link and Zelda that is required to topple Gannondorf most times, so as a result it would be in his best interest to go after them one at a time to minimise his likelihood of failure, and since Link is never around to find it would stand to reason he'd seek on the Princess, since she's easily found [sub]because you know, she's probably in the castle[/sub].
So I don't think it's strictly necessary for her to be the captured one, but thematically makes more sense.
 

agent9

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Dec 5, 2013
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Adam Lester said:
agent9 said:
Needs more shiek. I wouldn't mind though, if zelda became the hero and link the prince.
Dude, I skimmed over this and thought it said "Needs more Shreck"

I almost pissed myself.
lol, it is rather funny when you read it that way. I suppose this has to do with our own mental "autocorrect". shiek and shrek both start with S and end with K. I wouldn't be surprised if other people needed to do a double take as well.
 

implodinggoat

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Apr 3, 2009
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I don't buy into any argument that its inherently sexist to write a damsel in distress storyline.

That said writing a damsel in distress storyline over and over and over again deserves criticism not on grounds of chauvinism; but on the grounds that its repetitive and uncreative.

By the same token writing every female protagonist as a strong independent woman that SJWs can drool over is equally uncreative. Women (like men) aren't all the same, some are strong some are weak, some are virtuous some are wicked and there is room for all these depictions in a quality piece of fiction.
 

Maximum Bert

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Feb 3, 2013
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I think Zelda was playable along with Link in one of the Philips CDI masterpieces.

My stance remains the same I really dont care if I have to rescue Zelda or not but really the structure of the Zelda games are pretty much the same Links almost always the hero Zelda is the captured princess and Ganon(dorf) is usually the evil big bad. I dont care to much either way tbh just make the games good.

For me personally the games have always had a whimsical fairy tale feel and in that context rescuing a princess makes sense.
 

OldNewNewOld

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Mar 2, 2011
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I voted "Other" because Zelda is almost never a damsel in distress. The damsel in distress is a trope used to put the main cast into motion, to give a reason for the hero to start acting. Without Zelda being the Link almost never acts to save Zelda, he acts to save the world. In fact, Zelda is often crucial to even make it possible for Link to save the world. Without her, Hyrle would have been doomed even before Skyward Sword took place.

Also I don't want Zelda do be playable in the mainline Zelda games nor do I want her to be a companion that follows you because I have yet to see a game that does that right. Also in Skyward Sword she helps Link all the time to beat the evil, same goes for OoT and WW. Something similar happens in TP.
In Spirit Tracker she plays a really important role in helping Link.

I have feeling that people who say Zelda is a damsel in distress didn't play any Zelda games at all.

Fox12 said:
Frankly, I'm tired of saving Zelda. Her character is at her most interesting when she's pro-active. Everyone remembers Shiek, but who cares about Twilight Princess Zelda?
Everyone who followed the story because, you know, she was pro-active.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Frankly, I'm tired of saving Zelda. Her character is at her most interesting when she's pro-active. Everyone remembers Shiek, but who cares about Twilight Princess Zelda? Heck, some of the most interesting titles didn't even have her in the game. personally, I think they need to really reinvent aspects of the franchise, as I'm rather tired of the whole formula by now.

I'm not necessarily against a character getting captured, female or otherwise, but the way Zelda does it is somewhat lazy. Maybe I fail to save the princess for once. Maybe Link dies, and Zelda has to carry on without him. Maybe she's sent into exile and learns how to fight. Do whatever you want Nintendo, but do SOMETHING differently, please.
 

renegade7

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Feb 9, 2011
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I think the only time that I cared that much about saving her was Skyward Sword when it was actually shown that she was a character I should care about and worry about the safety of. In pretty much all of the other games she's kind of just been...there, doing something, and at some point you need to save her from something.

I would absolutely like to see more of Zelda as a playable character. Maybe a more story-driven Zelda game where we play from the perspectives of multiple characters, or something like that. I really liked in Spirit Tracks where, while the end goal still was to save her, she was actually involved directly in Link's adventure and was a character you regularly interacted with (despite her reservations. I have to admit I laughed out loud when she snapped that the princess simply issuing a command and waiting for the hero to save her was "Something of a family tradition"), and I think given that the last two games have much more greatly emphasized her role in the story that this trend will continue, so maybe we will be seeing a playable Zelda sometime soon.
 

Grampy_bone

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Mar 12, 2008
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The flaw in the original argument is the implication that a character that is considered competent or empowered cannot make mistakes, get out-maneuvered, be ambushed, or otherwise be defeated by someone who is more powerful than they are. Indeed, I can't even begin to count the number of games where your strong, empowered, badass main character--male or female--gets bumped on the head in a cutscene, loses their stuff, and then is allowed to escape for some contrived reason. Almost no game pulls this off in a believable way.

So the real question is, why shouldn't Zelda get captured? Who cares? There's no argument you can make that isn't inherently sexist. There's always a bigger fish.
 

joshuaayt

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Nov 15, 2009
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I got really excited when it became obvious Zelda was doing her own thing, in Skyward Sword- I thought it'd turn out she was doing her own cool adventure, and fightin' dudes, and being a rad badass. But, no, she was just chilling out with her babysitter, so that wasn't nearly as interesting.

I just want a game where either you play as Zelda (Which clearly isn't going to happen any time soon), or one where Zelda actually helps out significantly on your journey.

When I say help out, I mean "There's 10 orbs of megadeth scattered over the various temples, I'll get these ones, you get those ones, we'll meet up at the end boss".

It'd be cool to have a game where Zelda is on equal- or near equal- footing with Link. She's always either been portrayed as a distant monarch, or a literal goddess. How about a Zelda who thinks you're a huge baby, and is always beating you to objectives?
"Smell ya later!", that sorta thing.

Tetra was probably the closest thing to Gary levels of cool/jerkness, but then she got hit by the princess stick and that all went away, along with her skin tone.
 

Veylon

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Aug 15, 2008
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Grampy_bone said:
The flaw in the original argument is the implication that a character that is considered competent or empowered cannot make mistakes, get out-maneuvered, be ambushed, or otherwise be defeated by someone who is more powerful than they are. Indeed, I can't even begin to count the number of games where your strong, empowered, badass main character--male or female--gets bumped on the head in a cutscene, loses their stuff, and then is allowed to escape for some contrived reason. Almost no game pulls this off in a believable way.

So the real question is, why shouldn't Zelda get captured? Who cares? There's no argument you can make that isn't inherently sexist. There's always a bigger fish.
It goes back to agency, as mentioned above. Zelda isn't (well, sometimes isn't) an agent in her own right. She isn't there except as a symbol that things aren't right.

The loss of agency is exactly why it's so infuriating when your badass main character performs stupidity via cutscene. You know that you wouldn't do that; why is the game forcing this on you?

There's nothing wrong with her being captured and needing help on it's own. These things happen to the best of us. What goes wrong is that it's presented as a theft. Objects are stolen. Zelda is objectified in the most literal possible sense. She needs to be returned to power in the same way that the Fire Crystal needs to go back to the Fire Temple or the Master Sword needs to be found.

All that really needs fixing is giving Zelda something to do. She may well still need saving, but she doesn't need to literally be locked in a dungeon from beginning to end. Have Link bust her out at the beginning of the third act or have Gannondorf take her down at the end of the first. Have her telepathically advise Link or offer other assistance. Heck, have villagers talk about how much better things were when she was in charge. Anything to breathe some life into her as an active character so she isn't just a female-shaped larceny magnet. Maybe some of the Zelda games are already doing this; she seemed to being doing stuff in the Hyrule Warriors game.
 

Snotnarok

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Nov 17, 2008
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That's the issue with Nintendo games in general, they'll alter things slightly to give a fresh take and fans gobble it up. I actually heard "I thought it was clever how they got Zelda this time, it surprised me!"
How about the princess isn't a bloody issue? Or she is the bad guy, or she's helping you, or she's out doing the same thing you are from the other side of the world so you two can meet up, or you play as her!

Then again the fanbase is so against change I've seen threads outraged at the female Link concepts. I enjoyed Hyrule Warriors because Link was hardly the focus. Playing as any of the characters you felt far more strong than Link and like you were able to do more. (Though hardly true since his spin attack is so stupidly over powered)
This kinda is the feeling I've gotten with Twilight Princess as well, Link isn't this mighty hero who has to do all of this alone, Midna is essential to him getting things done. She's also a character that actually has some kind of arc and grows vs the other games. (I haven't finished this game so do not spoil this please.)

Every fan likes to bark at me how great Ocarina of Time is vs any game including other Zelda games. I say bark because they usually freak when I say I don't agree that it's "the best game of all time" so instant fanrage. I think it's fairly subpar in ways, the story is incredibly non-existant, there's not a character in the world to care about except Zelda and maybe the green haired girl. Like you said OP, Zelda was doing some work behind the scenes and was getting things done, then PLOT HAPPENS, come with me. Oh Link just ISN'T worth my time capturing, what could he do ...besides stick a sword that's murdered my face a bunch of times in my face. Yes, the gameplay was fine but weak plot and story means it's not the perfect game, it's just something reviewers are scared to make a note against because they know fan outrage will be high.

Either way, it's a fun series that just could do with some change ...like you said, Zelda not being abducted.
 

ScreamingViking

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Aug 10, 2014
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I've not actually played the series, but doesn't Zelda have the triforce of wisdom or somesuch? Physical strength and combating enemies isn't her strength, and that's perfectly fine. But if she's supposed to be incredibly wise as well as an experienced monarch (or at least trained to be a monarch) then she could be badass on wits alone, regardless of being captured.
Solely being kidnapped doesn't make anyone a damsel in distress. The Joker, Loki, Khan, the bad guy from skyfall, they all got captured and nobody thought they were weak for it.
 

Shuu

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Apr 23, 2013
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Yes, because it's getting repetitive and boring.
Which I guess is Zelda in a nutshell, but basically I'm up for anything that shakes up the Zelda formula, because the series really needs it at this point!
 

Doom972

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Dec 25, 2008
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Nintendo's philosophy of game design is to keep making the same game with slightly better visuals at each iteration. If Zelda fans wanted something different, they wouldn't still be Zelda fans by now.

It's basically like asking for a Call of Duty game in which there is world peace and you fight aliens/zombies/vampires/etc instead - nice idea, but won't happen on this franchise.